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加密貨幣新聞文章

The Sandbox 宣布 Voxel Games 計劃與多個平台上的獨立遊戲開發商合作

2024/09/04 21:29

The Sandbox 是一個沉浸式元宇宙平台,也是 Animoca Brands 的一個部門,宣布推出 Voxel Games 計劃,與獨立遊戲開發商合作

The Sandbox 宣布 Voxel Games 計劃與多個平台上的獨立遊戲開發商合作

The Sandbox, a division of Animoca Brands and an immersive metaverse platform, announced its Voxel Games program to partner with indie game developers on multiple platforms. Through Voxel Games, The Sandbox will be expanding the boundaries of its ecosystem by partnering with renowned indie developers and studios to create widely available games in its distinctive voxel style.

Animoca Brands 的子公司和沈浸式元宇宙平台 The Sandbox 宣布推出 Voxel Games 計劃,與多個平台上的獨立遊戲開發商合作。透過 Voxel Games,The Sandbox 將與著名的獨立開發商和工作室合作,以其獨特的體素風格創建廣泛使用的遊戲,擴大其生態系統的邊界。

This initiative marks a new era of interoperability and growth for both The Sandbox platform and its user base, said Sebastien Borget, COO of The Sandbox, in an interview with me at Devcom/Gamescom.

The Sandbox 營運​​長 Sebastien Borget 在 Devcom/Gamescom 接受我採訪時表示,這項舉措標誌著 The Sandbox 平台及其用戶群進入了互通性和成長的新時代。

“Now we have over six million users with an account. We continue to announce major brands and partnerships. The latest one was last July with Attack on Titan,” Borget said. “We have over 1,300 live experiences from like user generated content creators on the map. We distributed over 3 million SAND tokens to the creators during Builder Challenge one and two. So that’s been a key driver to increase the attractiveness for creators on The Sandbox.”

「現在我們擁有超過 600 萬帳戶用戶。我們繼續宣布主要品牌和合作夥伴關係。最近的一部是去年七月的《進擊的巨人》,」博爾傑特說。 「我們在地圖上擁有超過 1,300 個來自類似用戶生成的內容創作者的即時體驗。在 Builder Challenge 第一期和第二期期間,我們向創作者分發了超過 300 萬個 SAND 代幣。因此,這是增加 The Sandbox 創作者吸引力的關鍵驅動力。

The company has has more than a dozen game jams around the world to stir up more creators for the platform. Nicola Sebastiani, chief content officer and the head of the U.S., has led the development of the Voxel Games program.

該公司在世界各地舉辦了十幾場遊戲大賽,為該平台吸引更多創作者。首席內容長兼美國負責人 Nicola Sebastiani 領導了 Voxel Games 專案的開發。

“We are starting to work with third-party developers and studios to create games that use the voxel style and content for games that are built with Unity or Unreal or other engines,” Borget said. “So it’s not just the “no code” game maker tools that we had until now on The Sandbox.”

「我們開始與第三方開發人員和工作室合作,為使用 Unity 或 Unreal 或其他引擎構建的遊戲創建使用體素風格和內容的遊戲,」Borget 說。 “所以這不僅僅是我們迄今為止在 The Sandbox 上擁有的‘無代碼’遊戲製作工具。”

The Sandbox’s studio partners at launch include Frag Games and The Devhouse Agency, with more to be announced in the coming months.

Sandbox 推出時的工作室合作夥伴包括 Frag Games 和 The Devhouse Agency,更多合作夥伴將在未來幾個月內宣布。

With this announcement, The Sandbox ecosystem is now better equipped to support more creators, Borget said. Through existing creation tools like VoxEdit and Game Maker, first-time creators have been able to build voxel-based assets, games, and experiences without any coding experience.

Borget 表示,隨著這項消息的發布,Sandbox 生態系統現在可以更好地支援更多的創作者。透過 VoxEdit 和 Game Maker 等現有的創作工具,首次創作者無需任何編碼經驗就能夠建立基於體素的資產、遊戲和體驗。

Now, thanks to the Voxel Games program, professional game studios and indie developers can enjoy the same creative freedom to develop voxel-style games using Unity, Unreal, HTML5, or other game engines of their choice beyond The Sandbox’s no-code creation tools. These games can also be made available to play on other stores and platforms.

現在,借助Voxel Games 計劃,專業遊戲工作室和獨立開發者可以享受同樣的創作自由,使用Unity、Unreal、HTML5 或他們選擇的The Sandbox 無代碼創建工具之外的其他遊戲引擎來開發體素風格的遊戲。這些遊戲也可以在其他商店和平台上玩。

By inviting its partners to build voxel-style games beyond its platform, The Sandbox furthers its mission of enabling an open metaverse. This initiative marks a new era of interoperability and growth for both The Sandbox platform and its user base, Borget said.

透過邀請合作夥伴在其平台之外構建體素風格的遊戲,The Sandbox 進一步推進了其實現開放虛擬宇宙的使命。 Borget 表示,這項舉措標誌著 The Sandbox 平台及其用戶群進入了互通性和成長的新時代。

Additionally, it offers gamers a smooth and optional bridge to Web3, without the complexity of blockchain development and onboarding. This program will further drive and support the ecosystem of creators in The Sandbox by providing them access to the wider gaming world.

此外,它還為遊戲玩家提供了通往 Web3 的平滑且可選的橋樑,而無需區塊鏈開發和入門的複雜性。該計劃將透過為 The Sandbox 中的創作者提供進入更廣闊的遊戲世界的機會,進一步推動和支持他們的生態系統。

While all the games will remain true to the platform’s focus on avatar-centric gameplay, the Voxel Games program will pursue projects across a range of devices including mobile, web, and PC, widening distribution possibilities to traditional platforms, Borget said.

Borget 表示,雖然所有遊戲都將保持該平台對以頭像為中心的遊戲玩法的關注,但Voxel Games 計劃將在包括行動、網路和PC 在內的一系列裝置上開展項目,從而擴大在傳統平台上發行的可能性。

The expansion beyond Web3 means that The Sandbox will keep evolving and experimenting to get its content in front of more people, Borget said.

Borget 表示,向 Web3 以外的擴張意味著 The Sandbox 將持續發展和試驗,以便將其內容呈現給更多人。

“We come with a very different value proposition here. We don’t force people to build on a new chain and wait for the adoption of that chain,” Borget said. “The Sandbox has been amazing at abstracting the complexity of blockchain that people are owning avatars, or earning something, and they never interact with a smart contract at any point of time. And we want to keep that philosophy while broadening the spectrum of the games, the developers and the creators that we can reach out to.”

「我們在這裡提出了非常不同的價值主張。我們不會強迫人們在新的鏈上建構並等待該鏈的採用,」Borget 說。 「沙箱在抽象區塊鏈的複雜性方面非常出色,人們擁有化身或賺取某些東西,並且在任何時候都不會與智能合約互動。我們希望保持這一理念,同時擴大我們可以接觸到的遊戲、開發者和創作者的範圍。

Game projects will utilize traditional game monetization mechanics including free-to-play, microtransactions, in-app purchases, and ads, while also incorporating the blockchain components of The Sandbox such as accepting its SAND utility token and its player-owned digital assets, such as avatars, LANDs, and voxel asset NFTs.

遊戲專案將利用傳統的遊戲貨幣化機制,包括免費遊戲、微交易、應用程式內購買和廣告,同時也結合了The Sandbox 的區塊鏈組件,例如接受其SAND 實用代幣和玩家擁有的數位資產,例如作為化身、LAND 和體素資產 NFT。

“This is an exciting opportunity to realize our vision of the metaverse, where players can acquire, own, and use their digital assets across multiple games and platforms–beyond The Sandbox,” said Borget. “Engaging with indie developers and veteran game studios brings fresh ideas or proven gameplays to the table and helps us grow the widespread adoption of Web3 through voxel-style games.”

「這是一個令人興奮的機會,可以實現我們對元宇宙的願景,玩家可以在沙盒之外的多個遊戲和平台上獲取、擁有和使用他們的數位資產,」Borget 說。 “與獨立開發者和經驗豐富的遊戲工作室合作可以帶來新鮮的想法或經過驗證的遊戲玩法,並幫助我們透過體素風格的遊戲擴大 Web3 的廣泛採用。”

The Voxel Games program will allow indie studios to develop games utilizing the underlying technology and game engines of their choice while being able to leverage and benefit from The Sandbox’s significant existing communities and ecosystem, including:

Voxel Games 計畫將允許獨立工作室利用​​他們選擇的底層技術和遊戲引擎來開發遊戲,同時能夠利用 The Sandbox 重要的現有社群和生態系統並從中受益,包括:

● 6 million+ user accounts with 4.8 milion+ crypto wallets

● 超過 600 萬個使用者帳戶和超過 480 萬個加密錢包

● 25,000+ LAND token owners

● 超過 25,000 名 LAND 代幣所有者

● 55,000+ avatar owners, and

● 超過 55,000 個頭像擁有者,以及

● 290,000+ SAND holders.

● 290,000+ SAND 持有者。

This, in turn, presents the opportunity to symbiotically increase the utility and adoption of the SAND token beyond the

這反過來又提供了共生地提高 SAND 代幣的實用性和採用率的機會

原始來源:venturebeat

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