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加密货币新闻

The Sandbox 宣布 Voxel Games 计划与多个平台上的独立游戏开发商合作

2024/09/04 21:29

The Sandbox 是一个沉浸式元宇宙平台,也是 Animoca Brands 的一个部门,宣布推出 Voxel Games 计划,与独立游戏开发商合作

The Sandbox 宣布 Voxel Games 计划与多个平台上的独立游戏开发商合作

The Sandbox, a division of Animoca Brands and an immersive metaverse platform, announced its Voxel Games program to partner with indie game developers on multiple platforms. Through Voxel Games, The Sandbox will be expanding the boundaries of its ecosystem by partnering with renowned indie developers and studios to create widely available games in its distinctive voxel style.

Animoca Brands 的子公司和沉浸式元宇宙平台 The Sandbox 宣布推出 Voxel Games 计划,与多个平台上的独立游戏开发商合作。通过 Voxel Games,The Sandbox 将与著名的独立开发商和工作室合作,以其独特的体素风格创建广泛使用的游戏,从而扩大其生态系统的边界。

This initiative marks a new era of interoperability and growth for both The Sandbox platform and its user base, said Sebastien Borget, COO of The Sandbox, in an interview with me at Devcom/Gamescom.

The Sandbox 首席运营官 Sebastien Borget 在 Devcom/Gamescom 接受我采访时表示,这一举措标志着 The Sandbox 平台及其用户群进入了互操作性和增长的新时代。

“Now we have over six million users with an account. We continue to announce major brands and partnerships. The latest one was last July with Attack on Titan,” Borget said. “We have over 1,300 live experiences from like user generated content creators on the map. We distributed over 3 million SAND tokens to the creators during Builder Challenge one and two. So that’s been a key driver to increase the attractiveness for creators on The Sandbox.”

“现在我们拥有超过 600 万帐户用户。我们继续宣布主要品牌和合作伙伴关系。最近的一部是去年七月的《进击的巨人》,”博尔杰特说道。 “我们在地图上拥有超过 1,300 个来自类似用户生成的内容创建者的实时体验。在 Builder Challenge 第一期和第二期期间,我们向创作者分发了超过 300 万个 SAND 代币。因此,这是增加 The Sandbox 创作者吸引力的关键驱动力。”

The company has has more than a dozen game jams around the world to stir up more creators for the platform. Nicola Sebastiani, chief content officer and the head of the U.S., has led the development of the Voxel Games program.

该公司在世界各地举办了十几场游戏大赛,为该平台吸引更多创作者。首席内容官兼美国负责人 Nicola Sebastiani 领导了 Voxel Games 项目的开发。

“We are starting to work with third-party developers and studios to create games that use the voxel style and content for games that are built with Unity or Unreal or other engines,” Borget said. “So it’s not just the “no code” game maker tools that we had until now on The Sandbox.”

“我们开始与第三方开发商和工作室合作,为使用 Unity 或 Unreal 或其他引擎构建的游戏创建使用体素风格和内容的游戏,”Borget 说。 “所以这不仅仅是我们迄今为止在 The Sandbox 上拥有的‘无代码’游戏制作工具。”

The Sandbox’s studio partners at launch include Frag Games and The Devhouse Agency, with more to be announced in the coming months.

Sandbox 推出时的工作室合作伙伴包括 Frag Games 和 The Devhouse Agency,更多合作伙伴将在未来几个月内宣布。

With this announcement, The Sandbox ecosystem is now better equipped to support more creators, Borget said. Through existing creation tools like VoxEdit and Game Maker, first-time creators have been able to build voxel-based assets, games, and experiences without any coding experience.

Borget 表示,随着这一消息的发布,Sandbox 生态系统现在可以更好地支持更多的创作者。通过 VoxEdit 和 Game Maker 等现有的创作工具,首次创作者无需任何编码经验就能够构建基于体素的资产、游戏和体验。

Now, thanks to the Voxel Games program, professional game studios and indie developers can enjoy the same creative freedom to develop voxel-style games using Unity, Unreal, HTML5, or other game engines of their choice beyond The Sandbox’s no-code creation tools. These games can also be made available to play on other stores and platforms.

现在,借助 Voxel Games 计划,专业游戏工作室和独立开发者可以享受同样的创作自由,使用 Unity、Unreal、HTML5 或他们选择的 The Sandbox 无代码创建工具之外的其他游戏引擎来开发体素风格的游戏。这些游戏也可以在其他商店和平台上玩。

By inviting its partners to build voxel-style games beyond its platform, The Sandbox furthers its mission of enabling an open metaverse. This initiative marks a new era of interoperability and growth for both The Sandbox platform and its user base, Borget said.

通过邀请合作伙伴在其平台之外构建体素风格的游戏,The Sandbox 进一步推进了其实现开放虚拟宇宙的使命。 Borget 表示,这一举措标志着 The Sandbox 平台及其用户群进入了互操作性和增长的新时代。

Additionally, it offers gamers a smooth and optional bridge to Web3, without the complexity of blockchain development and onboarding. This program will further drive and support the ecosystem of creators in The Sandbox by providing them access to the wider gaming world.

此外,它还为游戏玩家提供了通往 Web3 的平滑且可选的桥梁,而无需区块链开发和入门的复杂性。该计划将通过为 The Sandbox 中的创作者提供进入更广阔的游戏世界的机会,进一步推动和支持他们的生态系统。

While all the games will remain true to the platform’s focus on avatar-centric gameplay, the Voxel Games program will pursue projects across a range of devices including mobile, web, and PC, widening distribution possibilities to traditional platforms, Borget said.

Borget 表示,虽然所有游戏都将保持该平台对以头像为中心的游戏玩法的关注,但 Voxel Games 计划将在包括移动、网络和 PC 在内的一系列设备上开展项目,从而扩大在传统平台上发行的可能性。

The expansion beyond Web3 means that The Sandbox will keep evolving and experimenting to get its content in front of more people, Borget said.

Borget 表示,向 Web3 之外的扩张意味着 The Sandbox 将不断发展和试验,以便将其内容呈现给更多人。

“We come with a very different value proposition here. We don’t force people to build on a new chain and wait for the adoption of that chain,” Borget said. “The Sandbox has been amazing at abstracting the complexity of blockchain that people are owning avatars, or earning something, and they never interact with a smart contract at any point of time. And we want to keep that philosophy while broadening the spectrum of the games, the developers and the creators that we can reach out to.”

“我们在这里提出了非常不同的价值主张。我们不会强迫人们在新的链上构建并等待该链的采用,”Borget 说。 “沙箱在抽象区块链的复杂性方面非常出色,人们拥有化身或赚取某些东西,并且他们在任何时候都不会与智能合约进行交互。我们希望保持这一理念,同时扩大我们可以接触到的游戏、开发者和创作者的范围。”

Game projects will utilize traditional game monetization mechanics including free-to-play, microtransactions, in-app purchases, and ads, while also incorporating the blockchain components of The Sandbox such as accepting its SAND utility token and its player-owned digital assets, such as avatars, LANDs, and voxel asset NFTs.

游戏项目将利用传统的游戏货币化机制,包括免费游戏、微交易、应用内购买和广告,同时还结合了 The Sandbox 的区块链组件,例如接受其 SAND 实用代币和玩家拥有的数字资产,例如作为化身、LAND 和体素资产 NFT。

“This is an exciting opportunity to realize our vision of the metaverse, where players can acquire, own, and use their digital assets across multiple games and platforms–beyond The Sandbox,” said Borget. “Engaging with indie developers and veteran game studios brings fresh ideas or proven gameplays to the table and helps us grow the widespread adoption of Web3 through voxel-style games.”

“这是一个令人兴奋的机会,可以实现我们对元宇宙的愿景,玩家可以在沙盒之外的多个游戏和平台上获取、拥有和使用他们的数字资产,”Borget 说。 “与独立开发者和经验丰富的游戏工作室合作可以带来新鲜的想法或经过验证的游戏玩法,并帮助我们通过体素风格的游戏扩大 Web3 的广泛采用。”

The Voxel Games program will allow indie studios to develop games utilizing the underlying technology and game engines of their choice while being able to leverage and benefit from The Sandbox’s significant existing communities and ecosystem, including:

Voxel Games 计划将允许独立工作室利用​​他们选择的底层技术和游戏引擎来开发游戏,同时能够利用 The Sandbox 重要的现有社区和生态系统并从中受益,包括:

● 6 million+ user accounts with 4.8 milion+ crypto wallets

● 超过 600 万个用户帐户和超过 480 万个加密钱包

● 25,000+ LAND token owners

● 超过 25,000 名 LAND 代币所有者

● 55,000+ avatar owners, and

● 超过 55,000 个头像拥有者,以及

● 290,000+ SAND holders.

● 290,000+ SAND 持有者。

This, in turn, presents the opportunity to symbiotically increase the utility and adoption of the SAND token beyond the

这反过来又提供了共生地提高 SAND 代币的实用性和采用率的机会。

原文来源:venturebeat

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