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The Sandbox 聯合創始人、區塊鏈遊戲聯盟主席 Sebastien Borget 表示,龐大的區塊鏈意味著用戶

Web3 Gaming Exec: The Number of Blockchains Out There Is Becoming a Problem Sebastien Borget, co-founder of The Sandbox and president of the Blockchain Game Alliance, thinks that the vast number of blockchains out there is becoming a problem for blockchain gaming.
Web3 Gaming Exec:區塊鏈的數量正在成為一個問題 The Sandbox 聯合創始人兼區塊鏈遊戲聯盟主席 Sebastien Borget 認為,大量的區塊鏈正在成為區塊鏈遊戲的一個問題。
According to Borget, the huge number of blockchains means that users are spread out across many different networks, with no single one boasting a large user base.
Borget 認為,區塊鏈數量龐大意味著用戶分佈在許多不同的網路中,沒有一個網路擁有龐大的用戶群。
“We can no longer say that Ethereum is the gaming or NFT blockchain, as ImmutableX, Solana, Aptos, and now The Open Network have many more DApps and active users,” he tells Web3 Gamer.
「我們不能再說以太坊是遊戲或 NFT 區塊鏈,因為 ImmutableX、Solana、Aptos 以及現在的開放網路擁有更多的 DApp 和活躍用戶,」他告訴 Web3 Gamer。
“Too many blockchains” is one of the biggest challenges in the industry, Borget adds.
Borget 補充道,「區塊鏈太多」是該行業面臨的最大挑戰之一。
Gaming companies have to figure out which blockchain ecosystem to choose, with so many options, including ImmutableX, Base, Avalanche, Ronin, BNB Smart Chain and more, among all the layer-1, -2 and -3 blockchains.
遊戲公司必須弄清楚選擇哪種區塊鏈生態系統,在所有的 1、-2 和 -3 層區塊鏈中,有很多選擇,包括 ImmutableX、Base、Avalanche、Ronin、BNB 智慧鏈等等。
“With so many blockchains out there, each one is offering more ‘grants and incentives’ to lure in gaming developers from the pack,” says Borget.
「區塊鏈如此之多,每個區塊鏈都提供更多的『補助和激勵』來吸引遊戲開發商,」Borget 說。
“But beyond the perks like transaction speed, trust and transparency, do these blockchains really have enough users and a well-developed ecosystem?” he asks.
“但除了交易速度、信任和透明度等優勢之外,這些區塊鏈真的擁有足夠的用戶和發達的生態系統嗎?”他問。
He also noted that convincing rich venture capitalists to fork out some cash is getting tougher and tougher for the Web3 gaming industry.
他也指出,對於 Web3 遊戲產業來說,說服富有的創投家拿出一些現金變得越來越困難。
Borget explains that there are “lesser investments than ever and more constraining token vesting and release schedule conditions that affect the viability of projects tokenomics on a longer-term.”
Borget 解釋說,“投資比以往任何時候都少,代幣兌現和發行時間表條件受到更多限制,這些都影響了項目代幣經濟的長期生存能力。”
He also mentions that launching an NFT isn’t the hot trend in Web3 gaming anymore.
他也提到,推出 NFT 不再是 Web3 遊戲的熱門趨勢。
However, Borget thinks that in 2024, the Web3 gaming industry has “matured” in that the quality of games is finally meeting players’ expectations.
不過,Borget認為,到2024年,Web3遊戲產業已經是「成熟」,遊戲的品質終於達到了玩家的期望。
The Blockchain Game Alliance (BGA) is teaming up with Web3 advisory firm Emfarsis again to run the 2024 State of the Industry Survey. It’s open until Sept. 20 and invites everyone in the Web3 space — from blockchain developers, marketers, project managers and anyone else — to share what they love and what bugs them about the Web3 gaming industry.
區塊鏈遊戲聯盟 (BGA) 再次與 Web3 顧問公司 Emfarsis 合作進行 2024 年產業狀況調查。它開放到 9 月 20 日,邀請 Web3 領域的每個人——來自區塊鏈開發人員、行銷人員、專案經理和其他任何人——分享他們對 Web3 遊戲產業的喜愛和困擾。
The game you play should pass the “100 milliseconds” test. If it doesn’t, players probably won’t stick around Lag has been a major pain point for gamers ever since online multiplayer gaming began, but Huddle01 CEO Ayush Ranjan puts a number on it, saying that if it’s any more than a tenth of a second, the game becomes unbearable.
你玩的遊戲應該通過「100毫秒」測試。如果不是這樣,玩家可能不會堅持下去。一秒鐘,遊戲就變得難以忍受。
“In fast-paced multiplayer games, the round trip time for game updates must be less than 100 milliseconds,” Ranjan tells Web3 Gamer, adding that if it’s any slower, gamers are probably not going to stick around.
「在快節奏的多人遊戲中,遊戲更新的往返時間必須少於 100 毫秒,」Ranjan 告訴 Web3 Gamer,並補充說,如果速度再慢一些,玩家可能就不會堅持下去。
“Any delay beyond this can result in disrupted gameplay, where characters might lose progress or even be kicked out due to an inability to update in real time,” Ranjan says.
「超出此範圍的任何延遲都可能導致遊戲玩法中斷,角色可能會失去進度,甚至由於無法即時更新而被踢出,」蘭詹說。
Huddle01 claims that its decentralized real-time communication network drastically reduces these round trip times by utilizing a network of “globally distributed media nodes” instead of centralized servers, which minimizes the data’s travel distance.
Huddle01 聲稱,其分散式即時通訊網路透過利用「全球分散式媒體節點」網路而不是集中式伺服器,大大減少了這些往返時間,從而最大限度地減少了資料的傳播距離。
Ranjan says this makes updates faster, so players can stay immersed in their game without any interruptions.
Ranjan 表示,這使得更新速度更快,因此玩家可以不受任何干擾地沉浸在遊戲中。
He reiterates that “crystal-clear communication” between the network is vital for team-based games, where “precise coordination and quick decision-making are essential.”
他重申,網路之間「清晰的溝通」對於團隊遊戲至關重要,其中「精確的協調和快速的決策至關重要」。
Ranjan says that existing software development kits are “quite high priced,” arguing that a game such as the popular first-person shooter Call of Duty should be paying “$200 million or higher for their usage.”
Ranjan 表示,現有的軟體開發工具包“價格相當高”,他認為像流行的第一人稱射擊遊戲《決勝時刻》這樣的遊戲應該為它們的使用支付“2 億美元或更高的費用”。
He said that the high costs affect accessibility for developers just starting out as they don’t have “access to those kinds of funds.”
他表示,高昂的成本影響了剛起步的開發商的可及性,因為他們「無法獲得此類資金」。
Ranjan claims that Huddle01 wants to break down that barrier for newer entrants.
Ranjan 聲稱 Huddle01 希望為新進者打破這一障礙。
“By offering low-cost, decentralized infrastructure, Huddle01 allows developers to focus on creating innovative gameplay experiences rather than worrying about the high price point,” he says.
「透過提供低成本、去中心化的基礎設施,Huddle01 使開發人員能夠專注於創造創新的遊戲體驗,而不必擔心高價位,」他說。
Huddle01 is teaming up with Xai and Aethir, two big names in blockchain gaming, to offer developers a super affordable Unity SDK — 95% cheaper — to help them create more budget-friendly and immersive games that attract more players and improve the user experience.
Huddle01 正與區塊鏈遊戲領域的兩大巨頭Xai 和Aethir 合作,為開發者提供超實惠的Unity SDK(便宜95%),幫助他們創造更經濟實惠、身臨其境的遊戲,吸引更多玩家並改善使用者體驗。
“The Unity SDK will be operating on our dRTC network — also ensuring minimal latency between players,” Ranjan says.
「Unity SDK 將在我們的 dRTC 網路上運行,同時確保玩家之間的延遲最小,」Ranjan 說。
Sui Network wants developers to be able to easily verify how random their game really is Randomness is super important for making sure a game isn’t rigged by the developers. Now, layer-1 blockchain Sui has rolled out a new stable onchain randomness feature on its mainnet to keep things unpredictable.
Sui Network 希望開發者能夠輕鬆驗證他們的遊戲的隨機性。現在,Layer-1 區塊鏈 Sui 在其主網上推出了新的穩定的鏈上隨機性功能,以保持事情的不可預測性。
“Developers now have access to a new
“開發人員現在可以使用新的
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