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Web3 游戏高管表示,区块链的数量正在成为区块链游戏的一个问题

2024/09/03 21:45

The Sandbox 联合创始人、区块链游戏联盟主席 Sebastien Borget 表示,庞大的区块链意味着用户

Web3 游戏高管表示,区块链的数量正在成为区块链游戏的一个问题

Web3 Gaming Exec: The Number of Blockchains Out There Is Becoming a Problem Sebastien Borget, co-founder of The Sandbox and president of the Blockchain Game Alliance, thinks that the vast number of blockchains out there is becoming a problem for blockchain gaming.

Web3 Gaming Exec:区块链的数量正在成为一个问题 The Sandbox 联合创始人兼区块链游戏联盟主席 Sebastien Borget 认为,大量的区块链正在成为区块链游戏的一个问题。

According to Borget, the huge number of blockchains means that users are spread out across many different networks, with no single one boasting a large user base.

Borget 认为,区块链数量庞大意味着用户分布在许多不同的网络中,没有一个网络拥有庞大的用户群。

“We can no longer say that Ethereum is the gaming or NFT blockchain, as ImmutableX, Solana, Aptos, and now The Open Network have many more DApps and active users,” he tells Web3 Gamer.

“我们不能再说以太坊是游戏或 NFT 区块链,因为 ImmutableX、Solana、Aptos 以及现在的开放网络拥有更多的 DApp 和活跃用户,”他告诉 Web3 Gamer。

“Too many blockchains” is one of the biggest challenges in the industry, Borget adds.

Borget 补充道,“区块链太多”是该行业面临的最大挑战之一。

Gaming companies have to figure out which blockchain ecosystem to choose, with so many options, including ImmutableX, Base, Avalanche, Ronin, BNB Smart Chain and more, among all the layer-1, -2 and -3 blockchains.

游戏公司必须弄清楚选择哪种区块链生态系统,在所有的 1、-2 和 -3 层区块链中,有很多选择,包括 ImmutableX、Base、Avalanche、Ronin、BNB 智能链等等。

“With so many blockchains out there, each one is offering more ‘grants and incentives’ to lure in gaming developers from the pack,” says Borget.

“区块链如此之多,每个区块链都提供更多的‘补助和激励’来吸引游戏开发商,”Borget 说。

“But beyond the perks like transaction speed, trust and transparency, do these blockchains really have enough users and a well-developed ecosystem?” he asks.

“但除了交易速度、信任和透明度等优势之外,这些区块链真的拥有足够的用户和发达的生态系统吗?”他问道。

He also noted that convincing rich venture capitalists to fork out some cash is getting tougher and tougher for the Web3 gaming industry.

他还指出,对于 Web3 游戏行业来说,说服富有的风险投资家拿出一些现金变得越来越困难。

Borget explains that there are “lesser investments than ever and more constraining token vesting and release schedule conditions that affect the viability of projects tokenomics on a longer-term.”

Borget 解释说,“投资比以往任何时候都少,代币兑现和发行时间表条件受到更多限制,这些都影响了项目代币经济的长期生存能力。”

He also mentions that launching an NFT isn’t the hot trend in Web3 gaming anymore.

他还提到,推出 NFT 不再是 Web3 游戏的热门趋势。

However, Borget thinks that in 2024, the Web3 gaming industry has “matured” in that the quality of games is finally meeting players’ expectations.

不过,Borget认为,到2024年,Web3游戏行业已经“成熟”,游戏的质量终于达到了玩家的期望。

The Blockchain Game Alliance (BGA) is teaming up with Web3 advisory firm Emfarsis again to run the 2024 State of the Industry Survey. It’s open until Sept. 20 and invites everyone in the Web3 space — from blockchain developers, marketers, project managers and anyone else — to share what they love and what bugs them about the Web3 gaming industry.

区块链游戏联盟 (BGA) 再次与 Web3 咨询公司 Emfarsis 合作开展 2024 年行业状况调查。它开放到 9 月 20 日,邀请 Web3 领域的每个人——来自区块链开发人员、营销人员、项目经理和其他任何人——分享他们对 Web3 游戏行业的喜爱和困扰。

The game you play should pass the “100 milliseconds” test. If it doesn’t, players probably won’t stick around Lag has been a major pain point for gamers ever since online multiplayer gaming began, but Huddle01 CEO Ayush Ranjan puts a number on it, saying that if it’s any more than a tenth of a second, the game becomes unbearable.

你玩的游戏应该通过“100毫秒”测试。如果不是这样,玩家可能不会坚持下去。自在线多人游戏出现以来,延迟一直是游戏玩家的主要痛点,但 Huddle01 首席执行官 Ayush Ranjan 给出了一个数字,表示如果延迟超过十分之一,一秒钟,游戏就变得难以忍受。

“In fast-paced multiplayer games, the round trip time for game updates must be less than 100 milliseconds,” Ranjan tells Web3 Gamer, adding that if it’s any slower, gamers are probably not going to stick around.

“在快节奏的多人游戏中,游戏更新的往返时间必须少于 100 毫秒,”Ranjan 告诉 Web3 Gamer,并补充说,如果速度再慢一些,玩家可能就不会坚持下去。

“Any delay beyond this can result in disrupted gameplay, where characters might lose progress or even be kicked out due to an inability to update in real time,” Ranjan says.

“超出此范围的任何延迟都可能导致游戏玩法中断,角色可能会失去进度,甚至由于无法实时更新而被踢出,”兰詹说。

Huddle01 claims that its decentralized real-time communication network drastically reduces these round trip times by utilizing a network of “globally distributed media nodes” instead of centralized servers, which minimizes the data’s travel distance.

Huddle01 声称,其分散式实时通信网络通过利用“全球分布式媒体节点”网络而不是集中式服务器,大大减少了这些往返时间,从而最大限度地减少了数据的传播距离。

Ranjan says this makes updates faster, so players can stay immersed in their game without any interruptions.

Ranjan 表示,这使得更新速度更快,因此玩家可以不受任何干扰地沉浸在游戏中。

He reiterates that “crystal-clear communication” between the network is vital for team-based games, where “precise coordination and quick decision-making are essential.”

他重申,网络之间“清晰的沟通”对于团队游戏至关重要,其中“精确的协调和快速的决策至关重要”。

Ranjan says that existing software development kits are “quite high priced,” arguing that a game such as the popular first-person shooter Call of Duty should be paying “$200 million or higher for their usage.”

Ranjan 表示,现有的软件开发工具包“价格相当高”,他认为像流行的第一人称射击游戏《使命召唤》这样的游戏应该为它们的使用支付“2 亿美元或更高的费用”。

He said that the high costs affect accessibility for developers just starting out as they don’t have “access to those kinds of funds.”

他表示,高昂的成本影响了刚刚起步的开发商的可及性,因为他们“无法获得此类资金”。

Ranjan claims that Huddle01 wants to break down that barrier for newer entrants.

Ranjan 声称 Huddle01 希望为新进入者打破这一障碍。

“By offering low-cost, decentralized infrastructure, Huddle01 allows developers to focus on creating innovative gameplay experiences rather than worrying about the high price point,” he says.

“通过提供低成本、去中心化的基础设施,Huddle01 使开发人员能够专注于创造创新的游戏体验,而不必担心高价位,”他说。

Huddle01 is teaming up with Xai and Aethir, two big names in blockchain gaming, to offer developers a super affordable Unity SDK — 95% cheaper — to help them create more budget-friendly and immersive games that attract more players and improve the user experience.

Huddle01 正在与区块链游戏领域的两大巨头 Xai 和 Aethir 合作,为开发者提供超实惠的 Unity SDK(便宜 95%),帮助他们创建更加经济实惠、身临其境的游戏,吸引更多玩家并改善用户体验。

“The Unity SDK will be operating on our dRTC network — also ensuring minimal latency between players,” Ranjan says.

“Unity SDK 将在我们的 dRTC 网络上运行,同时确保玩家之间的延迟最小,”Ranjan 说。

Sui Network wants developers to be able to easily verify how random their game really is Randomness is super important for making sure a game isn’t rigged by the developers. Now, layer-1 blockchain Sui has rolled out a new stable onchain randomness feature on its mainnet to keep things unpredictable.

Sui Network 希望开发者能够轻松验证他们的游戏的随机性。随机性对于确保游戏不被开发者操纵非常重要。现在,Layer-1 区块链 Sui 在其主网上推出了新的稳定的链上随机性功能,以保持事情的不可预测性。

“Developers now have access to a new

“开发人员现在可以使用新的

原文来源:cointelegraph

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