市值: $3.3978T 0.860%
體積(24小時): $96.4309B -43.650%
  • 市值: $3.3978T 0.860%
  • 體積(24小時): $96.4309B -43.650%
  • 恐懼與貪婪指數:
  • 市值: $3.3978T 0.860%
加密
主題
加密植物
資訊
加密術
影片
頭號新聞
加密
主題
加密植物
資訊
加密術
影片
bitcoin
bitcoin

$107957.245065 USD

0.19%

ethereum
ethereum

$2508.355924 USD

-1.20%

tether
tether

$1.000227 USD

0.00%

xrp
xrp

$2.316526 USD

-0.45%

bnb
bnb

$665.985271 USD

0.37%

solana
solana

$172.342327 USD

-1.37%

usd-coin
usd-coin

$0.999629 USD

-0.02%

dogecoin
dogecoin

$0.222496 USD

-2.48%

cardano
cardano

$0.740686 USD

-1.75%

tron
tron

$0.269423 USD

-1.18%

sui
sui

$3.604351 USD

-1.17%

hyperliquid
hyperliquid

$33.793015 USD

4.53%

chainlink
chainlink

$15.353547 USD

-1.83%

avalanche
avalanche

$22.811071 USD

-1.87%

stellar
stellar

$0.285294 USD

-1.28%

加密貨幣新聞文章

克萊爾(Clair)的好評:Expedition 33和其發展背後的背後故事似乎平行於空心騎士

2025/05/25 10:00

儘管與現代RPG(如Avowed,Outher Wilds和Final Fantasy VII重生)進行了先前和持續的比較,但背後的靈感是

克萊爾(Clair)的好評:Expedition 33和其發展背後的背後故事似乎平行於空心騎士

Clair Obscur: Expedition 33 and Hollow Knight are two small-scale independent games that have achieved incredible success in recent years. Both games have been praised for their unique stories, interesting worlds, and refreshing takes on familiar genres.

克萊爾·伯德(Clair Obscur):Expedition 33和Hollow Knight是兩個小規模的獨立遊戲,近年來取得了令人難以置信的成功。這兩款遊戲都因其獨特的故事,有趣的世界和令人耳目一新的流派而受到讚揚。

These debut games from their respective indie developers represent two sides of a coin that AAA studios seem to be missing the mark on. With most RPGs focusing on action as of late, the likes of Clair Obscur: Expedition 33's turn-based combat and Hollow Knight's blend of Soulsborne and Metroidvania genres offer like-minded, refreshing alternatives.

這些來自各自的獨立開發人員的首次亮相遊戲代表了AAA Studios似乎缺少標記的硬幣的兩個方面。截至最近,大多數RPG都專注於動作,克萊爾·梅德(Clair Imbscur)等:Expedition 33的回合戰鬥和Hollow Knight的Soulsborne和Metroidvania類型的融合提供了志趣相投,令人耳目一新的選擇。

Despite prior and ongoing comparisons to modern RPGs like Avowed, The Outer Wilds, and Final Fantasy VII Rebirth, the inspiration behind Clair Obscur: Expedition 33 was prompted by the classic games in the Final Fantasy series.

儘管與現代RPG(如Avowed,Outer Wilds和Final Fantasy VII重生)進行了先前和持續的比較,但Clair Imbscur:Expedition 33背後的靈感是最終幻想系列中的經典遊戲提示的。

Just as Hollow Knight took influences from older platformers, such as Metroid, Faxanadu, and Zelda 2: The Adventure of Link, both games succeeded in exploring areas of game design that AAA developers had seemingly written off.

正如Hollow Knight受到了較舊的平台遊戲的影響,例如Metroid,Faxanadu和Zelda 2:Link的冒險一樣,這兩款遊戲都成功地探索了AAA開發人員似乎已經註銷的遊戲設計領域。

With a film adaptation already confirmed for Clair Obscur: Expedition 33 and anticipation building for Hollow Knight: Silksong's release, the gaming industry could arguably learn the same lesson from either game's success.

由於已經確認了Clair Imber:Expedition 33和Hollow Knight:Silksong的發行的電影改編的電影改編,因此可以說,遊戲行業可以從任何一場比賽的成功中學到同樣的課程。

Like Hollow Knight, Clair Obscur: Expedition 33 Breaks the Mold

像空心騎士一樣,克萊爾(Clair)掩蓋了:探險33打破了模具

Guillaume Broche, founder of Sandfall Interactive and Clair Obscur: Expedition 33's director, spoke to the BBC about how unorthodox the game's development had been.

Sandfall Interactive和Clair Imbercur的創始人Guillaume Broche:Expedition 33的導演與英國廣播公司(BBC)談到了遊戲發展的多麼規則。

From recruiting his team via Reddit and embracing remote work during COVID-19, Broche recognized that the initial conception of Clair Obscur: Expedition 33 went against the grain of the gaming industry. This ranged from its small-scale team to its seemingly outdated turn-based mechanics. Ultimately, Broche attributes part of Clair Obscur: Expedition 33's success to the adaptability and skill of this team and its dedication to the game's vision:

從通過Reddit招募他的團隊並在Covid-19期間擁抱遠程工作,Broche認識到Clair Imbscur的最初概念:Expedition 33與遊戲行業的穀物抗衡。從其小型團隊到看似過時的基於轉彎的機制。最終,Broche將Clair Imbed的一部分歸因於:Expedition 33的成功歸功於該團隊的適應性和技能及其對遊戲願景的奉獻精神:

"We have, I think, an amazing team mostly of junior people, but they are so incredibly invested in the project and talented."

“我認為,我們有一支大型小少年人群的了不起的團隊,但他們在該項目和才華橫溢的人中投入了很多錢。”

"Somehow it worked, which still makes no sense to me after all these years."

“以某種方式起作用,這些年來,這對我來說仍然沒有意義。”

The story of Clair Obscur: Expedition 33's acclaim and development is well-known, however, and shares various similarities with the journey Hollow Knight took from Ludum Dare's 2013 game jam to a nominee at The Game Awards in 2017.

克萊爾·伯德(Clair Obscur)的故事:Expedition 33的讚譽和發展是眾所周知的,並且與Hollow Knight從Ludum Dare的2013年遊戲果醬中獲得了各種相似之處,並在2017年的Game Awards上獲得了提名。

Much like Clair Obscur: Expedition 33, the developer behind Hollow Knight, Team Cherry, began as a small team that broke from conventional game development. This included releasing its Hungry Knight game jam entry to Newgrounds and crowdfunding its game development via Kickstarter. Moreover, just as Broche spearheaded Clair Obscur: Expedition 33's development, so too did Team Cherry's founders, Ari Gibson and William Pellen.

就像克萊爾·貝克爾(Clair Buckur):探險隊33一樣,櫻桃隊的空心騎士背後的開發商最初是一支從傳統的遊戲開發中破裂的小型團隊。這包括將其飢餓的騎士遊戲果醬發佈到Newgrounds,並通過Kickstarter發布其遊戲開發。此外,就像布羅奇(Broche)率領克萊爾(Clair)掩蓋了:探險33的發展一樣,櫻桃隊的創始人阿里·吉布森(Ari Gibson)和威廉·佩倫(William Pellen)也是如此。

Clair Obscur: Expedition 33 and Hollow Knight Represent Growing Trends in Gaming

克萊爾·默默德(Clair Subbur):Expedition 33和Hollow Knight代表了遊戲的增長趨勢

The success of Clair Obscur: Expedition 33 after Hollow Knight and other indie hits like Stardew Valley, Hades, and Cuphead, regardless of bigger budgets or teams, points to a growing disparity between indie and AAA game development.

克萊爾·貝克爾(Clair Obscur)的成功:探險隊33之後,在空心騎士和其他獨立熱門歌曲之後,如明星谷,哈德斯和杯頭,無論預算更大或球隊,都表明獨立遊戲和AAA遊戲的發展之間的差異越來越大。

More specifically, it suggests that the gaming community is increasingly interested in newer, more innovative approaches to classic game design, such as turn-based combat or Metroidvania platformers, instead of hyperrealistic graphics and live services.

更具體地說,它表明,遊戲社區對經典遊戲設計的更新,更具創新性的方法越來越感興趣,例如基於轉彎的戰鬥或半島平台,而不是超現實主義的圖形和實時服務。

For instance, even when accounting for the nostalgia of older games, Clair Obscur: Expedition 33 overtook The Elder Scrolls 4: Oblivion Remastered with more concurrent players and global sales on platforms like Steam.

例如,即使考慮到較舊遊戲的懷舊之情,克萊爾(Clair)掩蓋了:Expedition 33超過了《上古捲軸4:遺忘》(Oblivion)的同時發生玩家和諸如Steam等平台上的全球銷售。

In addition to their mold-breaking approaches to game development and design, both Hollow Knight and Clair Obscur: Expedition 33 set themselves apart from most games with distinctive styles, characters, and stories.

除了開發遊戲開發和設計的黴菌方法外,Hollow Knight and Clair Subbur:Expedition 33都與大多數具有獨特風格,角色和故事的遊戲區分開來。

Similar to how Hollow Knight embraced its darker tone in contrast to its cartoon-like design, Clair Obscur: Expedition 33 blends its influences from other series like Final Fantasy and Persona with its artistic premise and reworked Victorian-era concepts.

與Hollow Knight與卡通般的設計形成鮮明對比的是Hollow Knight如何融合了其黑暗的語氣,Clair Imbscur:Expedition 33將其影響與其他系列(如《最終幻想》和《角色》(Therea)的影響與其藝術前提和重新設計的維多利亞時代的概念相結合。

As a result, despite how different they might appear on the surface, Clair Obscur: Expedition 33 and Hollow Knight both represent a growing trend in indie games that shows no signs of slowing down.

結果,儘管它們可能出現在表面上,克萊爾·掩蓋了:Expedition 33和Hollow Knight都代表著獨立遊戲的增長趨勢,沒有顯示出放慢速度的跡象。

Your Rating

您的評分

Your comment has not been saved

您的評論尚未保存

Clair Obscur: Expedition 33

清晰晦澀:探險33

WHERE TO PLAY

在哪裡玩

Fextralife Wiki

fextralife Wiki

免責聲明:info@kdj.com

所提供的資訊並非交易建議。 kDJ.com對任何基於本文提供的資訊進行的投資不承擔任何責任。加密貨幣波動性較大,建議您充分研究後謹慎投資!

如果您認為本網站使用的內容侵犯了您的版權,請立即聯絡我們(info@kdj.com),我們將及時刪除。

2025年05月25日 其他文章發表於