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尽管与现代RPG(如Avowed,Outher Wilds和Final Fantasy VII重生)进行了先前和持续的比较,但背后的灵感是
Clair Obscur: Expedition 33 and Hollow Knight are two small-scale independent games that have achieved incredible success in recent years. Both games have been praised for their unique stories, interesting worlds, and refreshing takes on familiar genres.
克莱尔·伯德(Clair Obscur):Expedition 33和Hollow Knight是两个小规模的独立游戏,近年来取得了令人难以置信的成功。这两款游戏都因其独特的故事,有趣的世界和令人耳目一新的流派而受到赞扬。
These debut games from their respective indie developers represent two sides of a coin that AAA studios seem to be missing the mark on. With most RPGs focusing on action as of late, the likes of Clair Obscur: Expedition 33's turn-based combat and Hollow Knight's blend of Soulsborne and Metroidvania genres offer like-minded, refreshing alternatives.
这些来自各自的独立开发人员的首次亮相游戏代表了AAA Studios似乎缺少标记的硬币的两个方面。截至最近,大多数RPG都专注于动作,克莱尔·梅德(Clair Imbscur)等:Expedition 33的回合战斗和Hollow Knight的Soulsborne和Metroidvania类型的融合提供了志趣相投,令人耳目一新的选择。
Despite prior and ongoing comparisons to modern RPGs like Avowed, The Outer Wilds, and Final Fantasy VII Rebirth, the inspiration behind Clair Obscur: Expedition 33 was prompted by the classic games in the Final Fantasy series.
尽管与现代RPG(如Avowed,Outer Wilds和Final Fantasy VII重生)进行了先前和持续的比较,但Clair Imbscur:Expedition 33背后的灵感是最终幻想系列中的经典游戏提示的。
Just as Hollow Knight took influences from older platformers, such as Metroid, Faxanadu, and Zelda 2: The Adventure of Link, both games succeeded in exploring areas of game design that AAA developers had seemingly written off.
正如Hollow Knight受到了较旧的平台游戏的影响,例如Metroid,Faxanadu和Zelda 2:Link的冒险一样,这两款游戏都成功地探索了AAA开发人员似乎已经注销的游戏设计领域。
With a film adaptation already confirmed for Clair Obscur: Expedition 33 and anticipation building for Hollow Knight: Silksong's release, the gaming industry could arguably learn the same lesson from either game's success.
由于已经确认了Clair Imber:Expedition 33和Hollow Knight:Silksong的发行的电影改编的电影改编,因此可以说,游戏行业可以从任何一场比赛的成功中学到同样的课程。
Like Hollow Knight, Clair Obscur: Expedition 33 Breaks the Mold
像空心骑士一样,克莱尔(Clair)掩盖了:探险33打破了模具
Guillaume Broche, founder of Sandfall Interactive and Clair Obscur: Expedition 33's director, spoke to the BBC about how unorthodox the game's development had been.
Sandfall Interactive和Clair Imbercur的创始人Guillaume Broche:Expedition 33的导演与英国广播公司(BBC)谈到了游戏发展的多么规则。
From recruiting his team via Reddit and embracing remote work during COVID-19, Broche recognized that the initial conception of Clair Obscur: Expedition 33 went against the grain of the gaming industry. This ranged from its small-scale team to its seemingly outdated turn-based mechanics. Ultimately, Broche attributes part of Clair Obscur: Expedition 33's success to the adaptability and skill of this team and its dedication to the game's vision:
从通过Reddit招募他的团队并在Covid-19期间拥抱远程工作,Broche认识到Clair Imbscur的最初概念:Expedition 33与游戏行业的谷物抗衡。从其小型团队到看似过时的基于转弯的机制。最终,Broche将Clair Imbed的一部分归因于:Expedition 33的成功归功于该团队的适应性和技能及其对游戏愿景的奉献精神:
"We have, I think, an amazing team mostly of junior people, but they are so incredibly invested in the project and talented."
“我认为,我们有一支大型小少年人群的了不起的团队,但他们在该项目和才华横溢的人中投入了很多钱。”
"Somehow it worked, which still makes no sense to me after all these years."
“以某种方式起作用,这些年来,这对我来说仍然没有意义。”
The story of Clair Obscur: Expedition 33's acclaim and development is well-known, however, and shares various similarities with the journey Hollow Knight took from Ludum Dare's 2013 game jam to a nominee at The Game Awards in 2017.
克莱尔·伯德(Clair Obscur)的故事:Expedition 33的赞誉和发展是众所周知的,并且与Hollow Knight从Ludum Dare的2013年游戏果酱中获得了各种相似之处,并在2017年的Game Awards上获得了提名。
Much like Clair Obscur: Expedition 33, the developer behind Hollow Knight, Team Cherry, began as a small team that broke from conventional game development. This included releasing its Hungry Knight game jam entry to Newgrounds and crowdfunding its game development via Kickstarter. Moreover, just as Broche spearheaded Clair Obscur: Expedition 33's development, so too did Team Cherry's founders, Ari Gibson and William Pellen.
就像克莱尔·贝克尔(Clair Buckur):探险队33一样,樱桃队的空心骑士背后的开发商最初是一支从传统的游戏开发中破裂的小型团队。这包括将其饥饿的骑士游戏果酱发布到Newgrounds,并通过Kickstarter发布其游戏开发。此外,就像布罗奇(Broche)率领克莱尔(Clair)掩盖了:探险33的发展一样,樱桃队的创始人阿里·吉布森(Ari Gibson)和威廉·佩伦(William Pellen)也是如此。
Clair Obscur: Expedition 33 and Hollow Knight Represent Growing Trends in Gaming
克莱尔·默默德(Clair Subbur):Expedition 33和Hollow Knight代表了游戏的增长趋势
The success of Clair Obscur: Expedition 33 after Hollow Knight and other indie hits like Stardew Valley, Hades, and Cuphead, regardless of bigger budgets or teams, points to a growing disparity between indie and AAA game development.
克莱尔·贝克尔(Clair Obscur)的成功:探险队33之后,在空心骑士和其他独立热门歌曲之后,如明星谷,哈德斯和杯头,无论预算更大或球队,都表明独立游戏和AAA游戏的发展之间的差异越来越大。
More specifically, it suggests that the gaming community is increasingly interested in newer, more innovative approaches to classic game design, such as turn-based combat or Metroidvania platformers, instead of hyperrealistic graphics and live services.
更具体地说,它表明,游戏社区对经典游戏设计的更新,更具创新性的方法越来越感兴趣,例如基于转弯的战斗或半岛平台,而不是超现实主义的图形和实时服务。
For instance, even when accounting for the nostalgia of older games, Clair Obscur: Expedition 33 overtook The Elder Scrolls 4: Oblivion Remastered with more concurrent players and global sales on platforms like Steam.
例如,即使考虑到较旧游戏的怀旧之情,克莱尔(Clair)掩盖了:Expedition 33超过了《上古卷轴4:遗忘》(Oblivion)的同时发生玩家和诸如Steam等平台上的全球销售。
In addition to their mold-breaking approaches to game development and design, both Hollow Knight and Clair Obscur: Expedition 33 set themselves apart from most games with distinctive styles, characters, and stories.
除了开发游戏开发和设计的霉菌方法外,Hollow Knight and Clair Subbur:Expedition 33都与大多数具有独特风格,角色和故事的游戏区分开来。
Similar to how Hollow Knight embraced its darker tone in contrast to its cartoon-like design, Clair Obscur: Expedition 33 blends its influences from other series like Final Fantasy and Persona with its artistic premise and reworked Victorian-era concepts.
与Hollow Knight与卡通般的设计形成鲜明对比的是Hollow Knight如何融合了其黑暗的语气,Clair Imbscur:Expedition 33将其影响与其他系列(如《最终幻想》和《角色》(Therea)的影响与其艺术前提和重新设计的维多利亚时代的概念相结合。
As a result, despite how different they might appear on the surface, Clair Obscur: Expedition 33 and Hollow Knight both represent a growing trend in indie games that shows no signs of slowing down.
结果,尽管它们可能出现在表面上,克莱尔·掩盖了:Expedition 33和Hollow Knight都代表着独立游戏的增长趋势,没有显示出放慢速度的迹象。
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Clair Obscur: Expedition 33
清晰晦涩:探险33
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