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加密貨幣新聞文章

Tezos Unity SDK 展示如何處理大型遊戲的身份驗證、庫存管理和其他功能

2024/06/13 11:03

區塊鏈開發公司 Baking Bad 發布了一款新的射擊遊戲,展示了 Tezos Unity SDK 如何簡化大型遊戲開發。

Tezos Unity SDK 展示如何處理大型遊戲的身份驗證、庫存管理和其他功能

Baking Bad Releases Shooter Game Showcasing Tezos Unity SDK CapabilitiesBaking Bad, a blockchain development company, has released a new shooter game showcasing how the Tezos Unity SDK can streamline large-scale game development.

Baking Bad 發布射擊遊戲,展示 Tezos Unity SDK 功能區塊鏈開發公司 Baking Bad 發布了一款新的射擊遊戲,展示 Tezos Unity SDK 如何簡化大型遊戲開發。

The game demonstrates the utility of Tezos (XTZ) in handling critical aspects like authentication, player inventory management, and other essential features for large-scale gaming applications, Tezos Spotlight reports.

根據 Tezos Spotlight 報導,該遊戲展示了 Tezos (XTZ) 在處理身份驗證、玩家庫存管理以及大型遊戲應用程式的其他基本功能等關鍵方面的實用性。

Baking Bad Leverages Tezos SDK to Create Shooter Game

Baking Bad 利用 Tezos SDK 創作射擊遊戲

Baking Bad, a blockchain development company known for its contributions to the Tezos ecosystem, has released a new sample shooter game that demonstrates the capabilities of the Tezos Unity SDK.

Baking Bad 是一家以對 Tezos 生態系統貢獻而聞名的區塊鏈開發公司,它發布了一款新的射擊遊戲範例,展示了 Tezos Unity SDK 的功能。

The game highlights how Tezos can be used to streamline critical aspects of large-scale game development, including authentication, player inventory management, and more.

遊戲強調如何使用 Tezos 來簡化大型遊戲開發的關鍵方面,包括身份驗證、玩家庫存管理等。

The game's architecture is designed to resemble enterprise-level applications, with modular components that can be scaled and secured efficiently.

該遊戲的架構設計類似於企業級應用程序,具有可以有效擴展和保護的模組化組件。

Additionally, the Tezos Unity SDK simplifies many peripheral tasks of game development, such as handling game events, managing player connections, and triggering callbacks.

此外,Tezos Unity SDK 還簡化了遊戲開發的許多外圍任務,例如處理遊戲事件、管理玩家連線和觸發回調。

Baking Bad's game showcases several key features:

Baking Bad 的遊戲展示了幾個關鍵功能:

Authentication and Account Management: The game demonstrates how developers can set up an enterprise-level application without dealing with authentication directly.

身份驗證和帳戶管理:該遊戲演示了開發人員如何在不直接處理身份驗證的情況下設定企業級應用程式。

When a player launches the game, they are prompted to connect their wallet using either Beacon or Kukai, which streamlines the process and eliminates the need for the game to store any account information.

當玩家啟動遊戲時,系統會提示他們使用 Beacon 或 Kukai 連接錢包,這簡化了流程,遊戲無需儲存任何帳戶資訊。

The Unity SDK, along with Beacon and Kukai, handles all security aspects of this connection.

Unity SDK 與 Beacon 和 Kukai 一起處理此連接的所有安全方面。

Once a wallet is connected, the SDK triggers the WalletConnected event, which provides information about the connected wallet to the game's handler function.

連接錢包後,SDK 會觸發 WalletConnected 事件,該事件會向遊戲的處理函數提供有關已連接錢包的資訊。

Inventory Management: In-game items are represented as Tezos FA2 tokens, which are similar to Ethereum's ERC-20 or ERC-721 tokens.

庫存管理:遊戲內物品以 Tezos FA2 代幣表示,類似以太坊的 ERC-20 或 ERC-721 代幣。

The game checks a player's tokens via the SDK's GetTokensForOwner() method, which accesses the smart contract and returns the account's tokens.

遊戲透過 SDK 的 GetTokensForOwner() 方法檢查玩家的代幣,該方法存取智慧合約並傳回帳戶的代幣。

This approach allows the game to avoid storing player inventory directly, enhancing security and efficiency.

這種方法允許遊戲避免直接儲存玩家庫存,從而提高安全性和效率。

All game items are stored as tokens on Tezos, and the game's backend API manages token distribution, ensuring security by keeping the private keys on the backend.

所有遊戲物品都以代幣形式儲存在 Tezos 上,遊戲的後端 API 管理代幣分配,透過將私鑰保留在後端來確保安全。

Player Freedom: The integration of wallets and tokens provides players with several freedoms:

玩家自由:錢包和代幣的集成為玩家提供了多種自由:

Wallet Choice: Players can choose their preferred wallet application and account, offering flexibility and anonymity.

錢包選擇:玩家可以選擇自己喜歡的錢包應用程式和帳戶,提供靈活性和匿名性。

They can even manage multiple accounts at no cost, allowing them to separate game assets and activities as desired.

他們甚至可以免費管理多個帳戶,從而允許他們根據需要分離遊戲資產和活動。

Control Over In-Game Items: In-game items stored as tokens in players' wallets can be managed outside the game, allowing for additional uses and interactions.

控制遊戲內物品:作為代幣儲存在玩家錢包中的遊戲內物品可以在遊戲外進行管理,從而允許額外的使用和互動。

Players can transfer tokens between accounts, view them in their wallets, and utilize them in other applications, thanks to the public nature of the smart contract and metadata stored on IPFS.

由於智慧合約和儲存在 IPFS 上的元資料的公共性質,玩家可以在帳戶之間轉移代幣,在錢包中查看它們,並在其他應用程式中使用它們。

Developers interested in exploring these features can load the sample game in the Unity Editor.

有興趣探索這些功能的開發人員可以在 Unity 編輯器中載入範例遊戲。

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