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Tezos Unity SDK 展示了如何处理大型游戏的身份验证、库存管理和其他功能

2024/06/13 11:03

区块链开发公司 Baking Bad 发布了一款新的射击游戏,展示了 Tezos Unity SDK 如何简化大型游戏开发。

Tezos Unity SDK 展示了如何处理大型游戏的身份验证、库存管理和其他功能

Baking Bad Releases Shooter Game Showcasing Tezos Unity SDK CapabilitiesBaking Bad, a blockchain development company, has released a new shooter game showcasing how the Tezos Unity SDK can streamline large-scale game development.

Baking Bad 发布射击游戏,展示 Tezos Unity SDK 功能区块链开发公司 Baking Bad 发布了一款新的射击游戏,展示 Tezos Unity SDK 如何简化大型游戏开发。

The game demonstrates the utility of Tezos (XTZ) in handling critical aspects like authentication, player inventory management, and other essential features for large-scale gaming applications, Tezos Spotlight reports.

据 Tezos Spotlight 报道,该游戏展示了 Tezos (XTZ) 在处理身份验证、玩家库存管理以及大型游戏应用程序的其他基本功能等关键方面的实用性。

Baking Bad Leverages Tezos SDK to Create Shooter Game

Baking Bad 利用 Tezos SDK 创建射击游戏

Baking Bad, a blockchain development company known for its contributions to the Tezos ecosystem, has released a new sample shooter game that demonstrates the capabilities of the Tezos Unity SDK.

Baking Bad 是一家以对 Tezos 生态系统贡献而闻名的区块链开发公司,它发布了一款新的射击游戏示例,展示了 Tezos Unity SDK 的功能。

The game highlights how Tezos can be used to streamline critical aspects of large-scale game development, including authentication, player inventory management, and more.

该游戏强调了如何使用 Tezos 来简化大型游戏开发的关键方面,包括身份验证、玩家库存管理等。

The game's architecture is designed to resemble enterprise-level applications, with modular components that can be scaled and secured efficiently.

该游戏的架构设计类似于企业级应用程序,具有可以有效扩展和保护的模块化组件。

Additionally, the Tezos Unity SDK simplifies many peripheral tasks of game development, such as handling game events, managing player connections, and triggering callbacks.

此外,Tezos Unity SDK 还简化了游戏开发的许多外围任务,例如处理游戏事件、管理玩家连接和触发回调。

Baking Bad's game showcases several key features:

Baking Bad 的游戏展示了几个关键功能:

Authentication and Account Management: The game demonstrates how developers can set up an enterprise-level application without dealing with authentication directly.

身份验证和帐户管理:该游戏演示了开发人员如何在不直接处理身份验证的情况下设置企业级应用程序。

When a player launches the game, they are prompted to connect their wallet using either Beacon or Kukai, which streamlines the process and eliminates the need for the game to store any account information.

当玩家启动游戏时,系统会提示他们使用 Beacon 或 Kukai 连接钱包,这简化了流程,并且游戏无需存储任何帐户信息。

The Unity SDK, along with Beacon and Kukai, handles all security aspects of this connection.

Unity SDK 与 Beacon 和 Kukai 一起处理此连接的所有安全方面。

Once a wallet is connected, the SDK triggers the WalletConnected event, which provides information about the connected wallet to the game's handler function.

连接钱包后,SDK 会触发 WalletConnected 事件,该事件向游戏的处理函数提供有关已连接钱包的信息。

Inventory Management: In-game items are represented as Tezos FA2 tokens, which are similar to Ethereum's ERC-20 or ERC-721 tokens.

库存管理:游戏内物品以 Tezos FA2 代币表示,类似于以太坊的 ERC-20 或 ERC-721 代币。

The game checks a player's tokens via the SDK's GetTokensForOwner() method, which accesses the smart contract and returns the account's tokens.

游戏通过 SDK 的 GetTokensForOwner() 方法检查玩家的代币,该方法访问智能合约并返回帐户的代币。

This approach allows the game to avoid storing player inventory directly, enhancing security and efficiency.

这种方法允许游戏避免直接存储玩家库存,从而提高安全性和效率。

All game items are stored as tokens on Tezos, and the game's backend API manages token distribution, ensuring security by keeping the private keys on the backend.

所有游戏物品都以代币形式存储在 Tezos 上,游戏的后端 API 管理代币分配,通过将私钥保留在后端来确保安全。

Player Freedom: The integration of wallets and tokens provides players with several freedoms:

玩家自由:钱包和代币的集成为玩家提供了多种自由:

Wallet Choice: Players can choose their preferred wallet application and account, offering flexibility and anonymity.

钱包选择:玩家可以选择自己喜欢的钱包应用程序和帐户,提供灵活性和匿名性。

They can even manage multiple accounts at no cost, allowing them to separate game assets and activities as desired.

他们甚至可以免费管理多个帐户,从而允许他们根据需要分离游戏资产和活动。

Control Over In-Game Items: In-game items stored as tokens in players' wallets can be managed outside the game, allowing for additional uses and interactions.

控制游戏内物品:作为代币存储在玩家钱包中的游戏内物品可以在游戏外进行管理,从而允许额外的使用和交互。

Players can transfer tokens between accounts, view them in their wallets, and utilize them in other applications, thanks to the public nature of the smart contract and metadata stored on IPFS.

由于智能合约和存储在 IPFS 上的元数据的公共性质,玩家可以在账户之间转移代币,在钱包中查看它们,并在其他应用程序中使用它们。

Developers interested in exploring these features can load the sample game in the Unity Editor.

有兴趣探索这些功能的开发人员可以在 Unity 编辑器中加载示例游戏。

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