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加密貨幣新聞文章

Roll20前景層 - 動態地圖剛剛分層

2025/04/11 23:45

如今,Roll20正在滾動(雙關語),因為它們繼續推出(雙關語意圖)新功能。最新的是前景層,如果您是像我這樣的DM,您在想 - 我該怎麼辦?那是什麼?

Roll20 is rolling out (pun intended) a new feature: a Foreground layer, which, if you’re a DM like me, you’re thinking – what am I gonna do with that? What even is that? But if you’re a much savvier DM than I, you probably already see the possibilities. Deeper immersion, hiding terrain features and other models, the potential is – well, not endless, but there’s a lot of it! And for the DMs like me who think that grids and maps are an obstacle to the brilliant word paintings you portray for your peasants players, here’s why you should be excited for Roll20’s Foreground Layer.

Roll20正在推出(雙關語)新功能:前景層,如果您是像我這樣的DM,您會在想 - 我該怎麼辦?那是什麼?但是,如果您比我更美味的DM,那麼您可能已經看到了可能性。深層沉浸,隱藏地形特徵和其他模型,潛力是 - 嗯,不是無盡的,但是有很多!對於像我這樣的DMS,認為網格和地圖是您為農民玩家描繪的精彩文字繪畫的障礙,這就是為什麼您應該為Roll20的前景層感到興奮的原因。

If you’ve interacted with Roll20 at all, you’re probably at least passingly familiar with Roll20’s intricate layers. If you’re a DM, you’ve probably spent more time than you want to admit getting things just right, only to accidentally hide the whole world in the middle of a game, sending your party screaming – temporarily – into the void. And you’re probably more aware than most of the kinds of things you can do with layers on Roll20’s VTT. But here’s the briefest overview:

如果您與Roll20進行了互動,那麼您至少可能會熟悉Roll20的複雜層。如果您是DM,那麼您可能會花更多的時間來承認讓事情變得正確,只是在遊戲中間不小心隱藏了整個世界,將您的聚會暫時尖叫到空白中。而且,您可能比Roll20的VTT上的層可以做的大多數事情都更加意識到。但這是最簡短的概述:

“On the tabletop, layers provide Game Masters controlled, organised access to their Tokens, Maps, hidden GM notes and monsters, plus subscriber favorite feature: Dynamic Lighting. The new Foreground Layer is Roll20’s fifth layer addition and is accessible to GMs only.

“在桌面上,層提供了遊戲大師的控制,有組織地訪問其令牌,地圖,隱藏的GM音符和怪物,再加上訂戶喜歡的功能:動態照明。新的前景層是Roll20的第五層添加,並且僅適用於GMS。

The Foreground Layer renders above the Token Layer, providing GMs the opportunity to add foreground objects that player or GM-controlled tokens can interact with, like treetops that hide the terrain below or rooftops that automatically fade when players enter buildings.”

前景層呈現在令牌層上方,為GMS提供了添加播放器或GM控制令牌可以與之相互作用的前景對象的機會,例如隱藏下面的地形或在玩家進入建築物時自動褪色的屋頂的樹梢。 ”

In a nutshell, the Foreground Layer will give you those cool transitions that you might get in a videogame. You can set it to automatically fade as players enter a room so that the enemies lurking within are revealed – effects like that. It’s another tool that lets you prep your maps beforehand if you’re a map-prepping GM. And if you are, I salute you.

簡而言之,前景層將為您提供視頻遊戲中可能會得到的那些酷炫過渡。當玩家進入房間時,您可以將其設置為自動褪色,以便揭示潛伏在其中的敵人 - 類似的效果。這是另一個工具,可以讓您預先準備地圖,如果您是地圖上的GM。如果你是,我向你致敬。

I’m not. I’ve always been more of a “sketch this room hastily from the annals of my mind palace” kind of GM – but even for folks like me, there’s an appeal. You can quickly use some of these elements to make it look like you’ve spent hours preparing the map. Especially when start adding depth by, for example, adding trees or awnings or spiderwebs (an example Roll20 mentions a suspicious amount in the announcement post…) that let your player’s tokens explore “beneath.”

我不是。我一直是“從我的思想宮殿中匆忙繪製這個房間”的總經理,但即使對於像我這樣的人來說,也有吸引力。您可以快速使用其中一些元素,使其看起來像您花了幾個小時準備地圖。尤其是當開始添加深度時,例如添加樹木,遮陽篷或蜘蛛網(示例Roll20在公告文章中提到了可疑數量的……),這使您的玩家的令牌探索了“下面”。

Or set up objects to “appear out of nowhere” while exploring. As Roll20 puts it:

或在探索時設置對象“無處不在”。正如Roll20所說:

“This is perfect for traps, making force fields or ghosts appear, revealing hidden paths, or disguising invisible enemies waiting for the perfect moment to strike!”

“這非常適合陷阱,使力場或幽靈出現,揭示隱藏的道路,或掩蓋看不見的敵人,等待著完美的罷工時刻!”

You can find out more about how Foreground Layering works, as well as claim a free “curated collection” of foreground art assets. So you can start playing with the tool immediately on any Jumpgate game you have going.

您可以找到有關前景分層的工作原理的更多信息,並聲稱免費的“策劃” Art Art Assets。因此,您可以在任何跳動遊戲中立即開始使用該工具。

Just wait until they add a fiveground!

只要等到他們添加五個地面!

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