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Roll20前景层 - 动态地图刚刚分层

2025/04/11 23:45

如今,Roll20正在滚动(双关语),因为它们继续推出(双关语意图)新功能。最新的是前景层,如果您是像我这样的DM,您在想 - 我该怎么办?那是什么?

Roll20 is rolling out (pun intended) a new feature: a Foreground layer, which, if you’re a DM like me, you’re thinking – what am I gonna do with that? What even is that? But if you’re a much savvier DM than I, you probably already see the possibilities. Deeper immersion, hiding terrain features and other models, the potential is – well, not endless, but there’s a lot of it! And for the DMs like me who think that grids and maps are an obstacle to the brilliant word paintings you portray for your peasants players, here’s why you should be excited for Roll20’s Foreground Layer.

Roll20正在推出(双关语)新功能:前景层,如果您是像我这样的DM,您会在想 - 我该怎么办?那是什么?但是,如果您比我更美味的DM,那么您可能已经看到了可能性。深层沉浸,隐藏地形特征和其他模型,潜力是 - 嗯,不是无尽的,但是有很多!对于像我这样的DMS,认为网格和地图是您为农民玩家描绘的精彩文字绘画的障碍,这就是为什么您应该为Roll20的前景层感到兴奋的原因。

If you’ve interacted with Roll20 at all, you’re probably at least passingly familiar with Roll20’s intricate layers. If you’re a DM, you’ve probably spent more time than you want to admit getting things just right, only to accidentally hide the whole world in the middle of a game, sending your party screaming – temporarily – into the void. And you’re probably more aware than most of the kinds of things you can do with layers on Roll20’s VTT. But here’s the briefest overview:

如果您与Roll20进行了互动,那么您至少可能会熟悉Roll20的复杂层。如果您是DM,那么您可能会花更多的时间来承认让事情变得正确,只是在游戏中间不小心隐藏了整个世界,将您的聚会暂时尖叫到空白中。而且,您可能比Roll20的VTT上的层可以做的大多数事情都更加意识到。但这是最简短的概述:

“On the tabletop, layers provide Game Masters controlled, organised access to their Tokens, Maps, hidden GM notes and monsters, plus subscriber favorite feature: Dynamic Lighting. The new Foreground Layer is Roll20’s fifth layer addition and is accessible to GMs only.

“在桌面上,层提供了游戏大师的控制,有组织地访问其令牌,地图,隐藏的GM音符和怪物,再加上订户喜欢的功能:动态照明。新的前景层是Roll20的第五层添加,并且仅适用于GMS。

The Foreground Layer renders above the Token Layer, providing GMs the opportunity to add foreground objects that player or GM-controlled tokens can interact with, like treetops that hide the terrain below or rooftops that automatically fade when players enter buildings.”

前景层呈现在令牌层上方,为GMS提供了添加播放器或GM控制令牌可以与之相互作用的前景对象的机会,例如隐藏下面的地形或在玩家进入建筑物时自动褪色的屋顶的树梢。”

In a nutshell, the Foreground Layer will give you those cool transitions that you might get in a videogame. You can set it to automatically fade as players enter a room so that the enemies lurking within are revealed – effects like that. It’s another tool that lets you prep your maps beforehand if you’re a map-prepping GM. And if you are, I salute you.

简而言之,前景层将为您提供视频游戏中可能会得到的那些酷炫过渡。当玩家进入房间时,您可以将其设置为自动褪色,以便揭示潜伏在其中的敌人 - 类似的效果。这是另一个工具,可以让您预先准备地图,如果您是地图上的GM。如果你是,我向你致敬。

I’m not. I’ve always been more of a “sketch this room hastily from the annals of my mind palace” kind of GM – but even for folks like me, there’s an appeal. You can quickly use some of these elements to make it look like you’ve spent hours preparing the map. Especially when start adding depth by, for example, adding trees or awnings or spiderwebs (an example Roll20 mentions a suspicious amount in the announcement post…) that let your player’s tokens explore “beneath.”

我不是。我一直是“从我的思想宫殿中匆忙绘制这个房间”的总经理,但即使对于像我这样的人来说,也有吸引力。您可以快速使用其中一些元素,使其看起来像您花了几个小时准备地图。尤其是当开始添加深度时,例如添加树木,遮阳篷或蜘蛛网(示例Roll20在公告文章中提到了可疑数量的……),这使您的玩家的令牌探索了“下面”。

Or set up objects to “appear out of nowhere” while exploring. As Roll20 puts it:

或在探索时设置对象“无处不在”。正如Roll20所说:

“This is perfect for traps, making force fields or ghosts appear, revealing hidden paths, or disguising invisible enemies waiting for the perfect moment to strike!”

“这非常适合陷阱,使力场或幽灵出现,揭示隐藏的道路,或掩盖看不见的敌人,等待着完美的罢工时刻!”

You can find out more about how Foreground Layering works, as well as claim a free “curated collection” of foreground art assets. So you can start playing with the tool immediately on any Jumpgate game you have going.

您可以找到有关前景分层的工作原理的更多信息,并声称免费的“策划” Art Art Assets。因此,您可以在任何跳动游戏中立即开始使用该工具。

Just wait until they add a fiveground!

只要等到他们添加五个地面!

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