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Hamster Kombat 是一款基於 Telegram 構建的點擊賺錢遊戲,它顯示出深化其區塊鏈根基的跡象,這次在開放網路(即 TON (TON))之上推出了第 2 層網路。
Once a top Telegram game, Hamster Kombat is now turning to blockchain development on TON after struggling with declining popularity.
Hamster Kombat 曾經是一款頂級 Telegram 遊戲,在經歷了人氣下降的困境後,現在轉向 TON 上的區塊鏈開發。
Hamster Kombat, a tap-to-earn game built on Telegram, is showing signs to deepen its blockchain roots, this time launching a layer-2 network on top of The Open Network, or just TON (TON). The decision comes after a community vote favoring the development of a dedicated network seemingly designed to enhance the Hamster Kombat token’s HMSTR (HMSTR) use cases.
Hamster Kombat 是一款基於 Telegram 構建的點擊賺錢遊戲,它顯示出深化其區塊鏈根基的跡象,這次在開放網路(即 TON (TON))之上推出了第 2 層網路。該決定是在社區投票支持開發專用網路後做出的,該網路似乎旨在增強 Hamster Kombat 代幣的 HMSTR (HMSTR) 用例。
HERE COMES THE BLOCKCHAIN
區塊鏈來了
The vote on the 2nd proposal has ended!
第二項提案投票已結束!
The DAO community has spoken: there WILL BE Hamster L2 blockchain built on TON!
DAO 社群表示:將會有基於 TON 打造的 Hamster L2 區塊鏈!
We will be serving our community, the biggest web3 community in the world, with the technological foundation it asked for!… pic.twitter.com/v4p3jydAPF
我們將為我們的社區(世界上最大的 web3 社區)提供所需的技術基礎!
Layer-2 networks on TON are designed to improve transaction speeds and scalability on the existing blockchain. While Ethereum already hosts several well-known layer-2 networks, such as Coinbase’s Base or Blast, TON is still in the early stages of exploring similar technologies.
TON 上的第 2 層網路旨在提高現有區塊鏈的交易速度和可擴展性。雖然以太坊已經託管了幾個著名的第 2 層網絡,例如 Coinbase 的 Base 或 Blast,但 TON 仍處於探索類似技術的早期階段。
As of press time, there are no indications that TON hosts any operational layer-2 network. However, the TON ecosystem seems to be working on compatibility with Ethereum Virtual Machine protocols. The strategy may be aimed at attracting liquidity and dApp developers from Ethereum to integrate them into TON’s infrastructure.
截至發稿時,沒有跡象表明 TON 託管任何可運行的第 2 層網路。然而,TON 生態系統似乎正在致力於與以太坊虛擬機器協議的兼容性。該策略可能旨在吸引以太坊的流動性和 dApp 開發人員,將其整合到 TON 的基礎設施中。
For instance, in July, another project, dubbed TON Applications Chain, announced plans to develop a layer-2 network on TON. However, TAC aims to leverage Polygon’s layer-2 technology to achieve this goal.
例如,7 月,另一個名為 TON 應用鏈的專案宣布計劃在 TON 上開發第 2 層網路。然而,TAC 旨在利用 Polygon 的第 2 層技術來實現這一目標。
State of Hamster KombatThe so-called “Hamster Blockchain” comes from a vote within the Hamster DAO. The proposal suggested building a network “where HMSTR token would be used for gas fees,” per the proposal’s description.
Hamster Kombat 的狀態所謂的「Hamster 區塊鏈」來自 Hamster DAO 內部的投票。根據提案的描述,該提案建議建立一個「HMSTR 代幣將用於支付汽油費」的網路。
The vote met the required quorum of 1 billion HMSTR tokens on Friday, Dec. 27, with more than 1.18 billion HMSTR tokens in favor and just over 104,000 tokens against. However, it seems that over 60% of the total votes cast in favor of the initiative — amounting to approximately 737.3 million HMSTR tokens — were submitted by a single address, identified as UQDz…hUCu.
12 月 27 日星期五,投票達到了 10 億個 HMSTR 代幣的法定人數,超過 11.8 億個 HMSTR 代幣支持,略多於 104,000 個代幣反對。然而,似乎超過 60% 的讚成該倡議的選票(總計約 7.373 億個 HMSTR 代幣)是由一個名為 UQDz…hUCu 的地址提交的。
Launched in March, Hamster Kombat rapidly gained popularity, amassing millions of users within five months.
《Hamster Kombat》於 3 月推出,迅速流行起來,五個月內就累積了數百萬用戶。
According to the Hamster Kombat team, a whopping 300 million people have signed up to play the game. Of these, a little under half of the players — 131 million in total — qualified to receive HMSTR tokens. Meanwhile, over 2.3 million players were flagged as cheaters and excluded from the token distribution.
據 Hamster Kombat 團隊稱,已有 3 億人報名玩這款遊戲。其中,不到一半的玩家(總共 1.31 億)有資格獲得 HMSTR 代幣。同時,超過 230 萬玩家被標記為作弊者並被排除在代幣分配之外。
The game’s integration with Telegram received a boost from the messaging app’s founder, Pavel Durov, who praised the game’s launch on TON as a way to bring blockchain benefits to millions.
該遊戲與 Telegram 的整合得到了該訊息應用程式創始人 Pavel Durov 的推動,他稱讚該遊戲在 TON 上的發布是為數百萬人帶來區塊鏈好處的一種方式。
Unclear roadmapHowever, for Hamster Kombat, things went south pretty quickly following the airdrop of its token, as it failed to meet players’ financial expectations. By early November, the user base had plummeted by 86%, dropping from 300 million to approximately 41 million active monthly players, per data from IntoTheBlock.
路線圖不明確然而,對於《Hamster Kombat》來說,在其代幣空投之後,事情很快就陷入困境,因為它未能滿足玩家的財務預期。根據 IntoTheBlock 的數據,到 11 月初,用戶基數驟降 86%,從 3 億降至約 4,100 萬月活躍玩家。
Several factors may have contributed to this decline:
有幾個因素可能導致了這種下降:
The game’s mechanics were overly simplistic and repetitive.
遊戲的機制過於簡單且重複。
Despite the game’s Telegram integration, it was largely inaccessible to non-Russian speaking players.
儘管遊戲整合了 Telegram,但非俄語玩家基本上無法訪問該遊戲。
The promised airdrop of HMSTR tokens was delayed for several months.
承諾的 HMSTR 代幣空投被推遲了幾個月。
In trying to solve these issues, the Hamster Kombat development team appears to be shifting the community’s focus toward the creation of a layer-2 network on TON. Nonetheless, several critical details remain unclear. For example, there’s no information thus far on who will develop the network, what technological stack will be used, or, most importantly, who’s gonna pay for the ambitious plan.
在嘗試解決這些問題的過程中,Hamster Kombat 開發團隊似乎正在將社區的重點轉向在 TON 上創建第 2 層網路。儘管如此,一些關鍵細節仍不清楚。例如,到目前為止,還沒有關於誰將開發網路、將使用什麼技術堆棧,或者最重要的是,誰將為這項雄心勃勃的計劃買單的資訊。
The missing details in the initiative’s description leave too many questions unanswered as well. On top of that, the proposed layer-2 network isn’t mentioned in Hamster Kombat’s roadmap at all, which appears to have not been updated since September.
該計劃的描述中缺少細節,也留下了太多未解答的問題。最重要的是,Hamster Kombat 的路線圖中根本沒有提到擬議的第 2 層網絡,該路線圖似乎自 9 月以來就沒有更新過。
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