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Hamster Kombat 是一款基于 Telegram 构建的点击赚钱游戏,它显示出深化其区块链根基的迹象,这次在开放网络(即 TON (TON))之上推出了第 2 层网络。
Once a top Telegram game, Hamster Kombat is now turning to blockchain development on TON after struggling with declining popularity.
Hamster Kombat 曾经是一款顶级 Telegram 游戏,在经历了人气下降的困境后,现在转向 TON 上的区块链开发。
Hamster Kombat, a tap-to-earn game built on Telegram, is showing signs to deepen its blockchain roots, this time launching a layer-2 network on top of The Open Network, or just TON (TON). The decision comes after a community vote favoring the development of a dedicated network seemingly designed to enhance the Hamster Kombat token’s HMSTR (HMSTR) use cases.
Hamster Kombat 是一款基于 Telegram 构建的点击赚钱游戏,它显示出深化其区块链根基的迹象,这次在开放网络(即 TON (TON))之上推出了第 2 层网络。该决定是在社区投票支持开发专用网络后做出的,该网络似乎旨在增强 Hamster Kombat 代币的 HMSTR (HMSTR) 用例。
HERE COMES THE BLOCKCHAIN
区块链来了
The vote on the 2nd proposal has ended!
第二项提案投票已结束!
The DAO community has spoken: there WILL BE Hamster L2 blockchain built on TON!
DAO 社区表示:将会有基于 TON 构建的 Hamster L2 区块链!
We will be serving our community, the biggest web3 community in the world, with the technological foundation it asked for!… pic.twitter.com/v4p3jydAPF
我们将为我们的社区(世界上最大的 web3 社区)提供所需的技术基础!… pic.twitter.com/v4p3jydAPF
Layer-2 networks on TON are designed to improve transaction speeds and scalability on the existing blockchain. While Ethereum already hosts several well-known layer-2 networks, such as Coinbase’s Base or Blast, TON is still in the early stages of exploring similar technologies.
TON 上的第 2 层网络旨在提高现有区块链的交易速度和可扩展性。虽然以太坊已经托管了几个著名的第 2 层网络,例如 Coinbase 的 Base 或 Blast,但 TON 仍处于探索类似技术的早期阶段。
As of press time, there are no indications that TON hosts any operational layer-2 network. However, the TON ecosystem seems to be working on compatibility with Ethereum Virtual Machine protocols. The strategy may be aimed at attracting liquidity and dApp developers from Ethereum to integrate them into TON’s infrastructure.
截至发稿时,没有迹象表明 TON 托管任何可运行的第 2 层网络。然而,TON 生态系统似乎正在致力于与以太坊虚拟机协议的兼容性。该策略可能旨在吸引以太坊的流动性和 dApp 开发人员,将其集成到 TON 的基础设施中。
For instance, in July, another project, dubbed TON Applications Chain, announced plans to develop a layer-2 network on TON. However, TAC aims to leverage Polygon’s layer-2 technology to achieve this goal.
例如,7 月份,另一个名为 TON 应用链的项目宣布计划在 TON 上开发第 2 层网络。然而,TAC 旨在利用 Polygon 的第 2 层技术来实现这一目标。
State of Hamster KombatThe so-called “Hamster Blockchain” comes from a vote within the Hamster DAO. The proposal suggested building a network “where HMSTR token would be used for gas fees,” per the proposal’s description.
Hamster Kombat 的状态所谓的“Hamster 区块链”来自 Hamster DAO 内部的投票。根据提案的描述,该提案建议建立一个“HMSTR 代币将用于支付汽油费”的网络。
The vote met the required quorum of 1 billion HMSTR tokens on Friday, Dec. 27, with more than 1.18 billion HMSTR tokens in favor and just over 104,000 tokens against. However, it seems that over 60% of the total votes cast in favor of the initiative — amounting to approximately 737.3 million HMSTR tokens — were submitted by a single address, identified as UQDz…hUCu.
12 月 27 日星期五,投票达到了 10 亿个 HMSTR 代币的法定人数,超过 11.8 亿个 HMSTR 代币支持,略多于 104,000 个代币反对。然而,似乎超过 60% 的赞成该倡议的选票(总计约 7.373 亿个 HMSTR 代币)是由一个名为 UQDz…hUCu 的地址提交的。
Launched in March, Hamster Kombat rapidly gained popularity, amassing millions of users within five months.
《Hamster Kombat》于 3 月推出,迅速流行起来,五个月内就积累了数百万用户。
According to the Hamster Kombat team, a whopping 300 million people have signed up to play the game. Of these, a little under half of the players — 131 million in total — qualified to receive HMSTR tokens. Meanwhile, over 2.3 million players were flagged as cheaters and excluded from the token distribution.
据 Hamster Kombat 团队称,已有 3 亿人报名玩这款游戏。其中,不到一半的玩家(总共 1.31 亿)有资格获得 HMSTR 代币。与此同时,超过 230 万玩家被标记为作弊者并被排除在代币分配之外。
The game’s integration with Telegram received a boost from the messaging app’s founder, Pavel Durov, who praised the game’s launch on TON as a way to bring blockchain benefits to millions.
该游戏与 Telegram 的集成得到了该消息应用程序创始人 Pavel Durov 的推动,他称赞该游戏在 TON 上的发布是为数百万人带来区块链好处的一种方式。
Unclear roadmapHowever, for Hamster Kombat, things went south pretty quickly following the airdrop of its token, as it failed to meet players’ financial expectations. By early November, the user base had plummeted by 86%, dropping from 300 million to approximately 41 million active monthly players, per data from IntoTheBlock.
路线图不明确然而,对于《Hamster Kombat》来说,在其代币空投之后,事情很快就陷入困境,因为它未能满足玩家的财务预期。根据 IntoTheBlock 的数据,到 11 月初,用户基数骤降 86%,从 3 亿降至约 4100 万月活跃玩家。
Several factors may have contributed to this decline:
有几个因素可能导致了这种下降:
The game’s mechanics were overly simplistic and repetitive.
游戏的机制过于简单且重复。
Despite the game’s Telegram integration, it was largely inaccessible to non-Russian speaking players.
尽管该游戏集成了 Telegram,但非俄语玩家基本上无法访问该游戏。
The promised airdrop of HMSTR tokens was delayed for several months.
承诺的 HMSTR 代币空投被推迟了几个月。
In trying to solve these issues, the Hamster Kombat development team appears to be shifting the community’s focus toward the creation of a layer-2 network on TON. Nonetheless, several critical details remain unclear. For example, there’s no information thus far on who will develop the network, what technological stack will be used, or, most importantly, who’s gonna pay for the ambitious plan.
为了解决这些问题,Hamster Kombat 开发团队似乎正在将社区的重点转向在 TON 上创建第 2 层网络。尽管如此,一些关键细节仍不清楚。例如,到目前为止,还没有关于谁将开发网络、将使用什么技术堆栈,或者最重要的是,谁将为这一雄心勃勃的计划买单的信息。
The missing details in the initiative’s description leave too many questions unanswered as well. On top of that, the proposed layer-2 network isn’t mentioned in Hamster Kombat’s roadmap at all, which appears to have not been updated since September.
该计划的描述中缺少细节,也留下了太多未解答的问题。最重要的是,Hamster Kombat 的路线图中根本没有提到拟议的第 2 层网络,该路线图似乎自 9 月份以来就没有更新过。
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