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英雄聯盟 14.8 補丁的最新預覽已經發布,詳細介紹了 MSI 補丁的重大平衡性變更。值得注意的變化包括對阿卡麗、德萊文、勒布朗、塞拉斯和永恩的增強,而削弱將影響阿茲爾、布萊爾和澤裡。莫德凱撒和斯卡納也進行了調整,後者最近接受了重做。這些改變將在《英雄聯盟》PBE 中進行測試,然後在下週的官方更新中實施。

League of Legends Patch 14.8 Preview: Major Champion Balance Updates
英雄聯盟 14.8 版本預覽:主要冠軍平衡更新
Introduction
介紹
Riot Games has unveiled the preview for League of Legends Patch 14.8, which introduces significant balance changes aimed at revitalizing competitive play and enhancing the overall gameplay experience. This patch, scheduled to go live on April 17, 2024, will form the foundation for the 2024 Mid-Season Invitational (MSI).
Riot Games 發布了英雄聯盟 14.8 版本的預覽版,其中引入了重大的平衡性變化,旨在重振競技遊戲並增強整體遊戲體驗。該補丁計劃於 2024 年 4 月 17 日上線,將為 2024 年季中邀請賽 (MSI) 奠定基礎。
Champion Buffs
冠軍愛好者
This patch focuses on empowering several underutilized champions, granting them enhanced abilities to make their mark in the meta. Among the champions receiving buffs are:
該補丁的重點是增強幾個未充分利用的冠軍的能力,賦予他們增強的能力,以便在元中留下自己的印記。獲得增益效果的英雄包括:
- Akali: Increased ultimate range and movement speed, along with reduced cooldown on her W (Twilight Shroud).
- Draven: Improved E (Whirling Death) damage scaling and decreased ultimate (Spinning Axes) mana cost.
- Galio: Increased base armor and health regeneration, offering him enhanced durability.
- Graves: Reduced cooldown on his Q (Buckshot), granting him increased burst damage potential.
- Gwen: Improved W (Hollowed Mist) healing and bonus magic damage, strengthening her survivability and damage output.
- Hwei: Increased damage on his Q (Kumo Whirlwind) and ultimate (Tempest Onslaught), enhancing his early game aggression and late-game scaling.
- Jarvan IV: Reduced ultimate (Cataclysm) cooldown and increased base attack damage, granting him greater presence in team fights and enhanced auto-attack damage.
- Kai'Sa: Reduced cooldown on her E (Supercharge), enabling her to use its mobility and damage boost more frequently.
- LeBlanc: Increased damage scaling on her Q (Sigil of Malice) and ultimate (Ethereal Chains), augmenting her burst potential and assassin capabilities.
- Olaf: Enhanced his passive (Berserker Rage) by increasing its duration and granting additional attack speed, bolstering his sustain and damage output.
- Ryze: Increased Q (Overload) damage scaling and ultimate (Realm Warp) range, improving his late-game scaling and global presence.
- Sylas: Reduced cooldown on his W (Chain Lash) and ultimate (Hijack), granting him improved crowd control and thieving potential.
- Thresh: Reduced cooldown on his E (Flay) and ultimate (The Box), enhancing his utility and playmaking abilities.
- Viego: Reduced cooldown on his W (Harrowed Path) and increased ultimate (Heartbreaker) damage scaling, empowering his mobility and late-game damage potential.
- Yone: Increased base damage on his Q (Mortal Steel) and ultimate (Path of the Soul), augmenting his early game aggression and overall damage output.
Champion Nerfs
阿卡莉:增加了終極射程和移動速度,同時減少了W(暮光裹屍布)的冷卻時間。德萊文:改進了E(旋轉死亡)傷害縮放並降低了終極(旋轉斧頭)法力消耗。加里奧:增加了基礎護甲和生命再生,為他提供增強的耐用性。格雷夫斯:減少了他的Q(鉛彈)的冷卻時間,增加了他的爆發傷害潛力。格溫:改進了W(空心迷霧)治療和額外魔法傷害,增強了她的生存能力和傷害輸出。Hwei:增加了他的傷害Q(雲旋風)和終極(風暴猛攻),增強了他的早期遊戲侵略性和後期擴展能力。嘉文四世:減少終極(大災變)冷卻時間並增加基礎攻擊傷害,使他在團戰中擁有更大的存在感並增強自動攻擊卡莎:減少了她的E(增壓)的冷卻時間,使她能夠更頻繁地使用其移動性和傷害提升。勒布朗:增加了她的Q(惡意印記)和終極(空靈鏈)的傷害縮放,增強了她的爆發力潛力和刺客能力。奧拉夫:透過增加其持續時間和額外的攻擊速度來增強他的被動(狂暴之怒),增強他的維持和傷害輸出。瑞茲:增加Q(過載)傷害縮放和終極(領域扭曲)範圍,提高他的遊戲後期的擴展和全球影響力。塞拉斯:減少了他的W(連鎖鞭打)和終極(劫持)的冷卻時間,提高了他的人群控制和盜竊潛力。Thresh:減少了他的E(剝皮)和終極(盒子)的冷卻時間,增強他的實用性和組織能力。Viego:減少了他的W(Harrowed Path)的冷卻時間並增加了終極(Heartbreaker)傷害縮放,增強了他的機動性和後期遊戲傷害潛力。Yone:增加了他的Q(Mortal Steel)的基礎傷害和終極(靈魂之路),增強他的早期遊戲侵略性和整體傷害輸出。冠軍削弱
To curb the dominance of certain champions, Riot has implemented nerfs to the following:
為了遏制某些英雄的統治地位,Riot 對以下內容進行了削弱:
- Azir: Reduced base movement speed and increased cooldown on his W (Arise!), limiting his kiting potential and roaming capabilities.
- Briar: Decreased base health and damage on her Q (Ravage), reducing her early game burst and effectiveness in the jungle.
- Zeri: Reduced base attack speed and ultimate (Lightning Crash) damage scaling, moderating her laning phase presence and scaling potential.
Champion Adjustments
阿茲爾:降低了基礎移動速度並增加了 W(崛起!)的冷卻時間,限制了他的風箏潛力和漫遊能力。荊棘:降低了基礎生命值和Q(蹂躪)的傷害,降低了她在叢林中的早期遊戲爆發和效率。澤裡:降低基礎攻擊速度和終極(閃電碰撞)傷害縮放,調節她的對線階段存在和縮放潛力。冠軍調整
To address persistent issues and improve playability, Riot has made adjustments to two champions:
為了解決長期存在的問題並提高可玩性,Riot對兩個英雄進行了調整:
- Mordekaiser: Modified his W (Death's Grasp) to make it more consistent and reliable, while reducing the damage scaling on his ultimate (Realm of Death).
- Skarner: Optimized his Q (Crystal Slash) to make it smoother to execute, adjusted the damage scaling on his ultimate (Fracture), and strengthened his passive (Crystallizing Venom) for increased damage potential.
General Gameplay Changes
莫德凱撒:修改了他的W(死亡之握),使其更加一致和可靠,同時減少了他的終極(死亡領域)的傷害縮放。斯卡納:優化了他的Q(水晶斬),使其執行起來更加流暢,調整了傷害擴展他的終極技能(骨折),並加強他的被動技能(結晶毒液)以增加潛在傷害。 一般遊戲玩法變化
In addition to champion balance updates, Patch 14.8 introduces several gameplay tweaks:
除了英雄平衡更新之外,14.8 版本還引入了一些遊戲玩法調整:
- Zeri Nerfs: Riot explains that Zeri's recent dominance has been partly attributed to changes in critical strike items. By reducing her base attack speed and ultimate damage scaling, they aim to preserve her overall performance while slightly mitigating her power level.
Implementation and Availability
Zeri Nerfs:Riot 解釋說,Zeri 最近的統治地位部分歸因於暴擊物品的變化。透過降低她的基礎攻擊速度和最終傷害縮放比例,他們的目標是保持她的整體性能,同時稍微降低她的力量水平。實施和可用性
The proposed changes in League of Legends Patch 14.8 will undergo testing on the Public Beta Environment (PBE) before being implemented in the official update. Players are encouraged to participate in the PBE to provide feedback and contribute to the balancing process.
《英雄聯盟》14.8 補丁中擬議的更改將在公共 Beta 環境 (PBE) 上進行測試,然後才會在正式更新中實施。我們鼓勵玩家參與 PBE,提供回饋並為平衡過程做出貢獻。
Patch 14.8 is scheduled to go live on April 17, 2024, coinciding with the start of the 2024 Mid-Season Invitational. These balance updates are expected to reshape the competitive landscape, offering teams a wider champion pool to explore and strategize around.
14.8 版本預定於 2024 年 4 月 17 日上線,恰逢 2024 年季中邀請賽開始。這些平衡更新預計將重塑競爭格局,為團隊提供更廣泛的冠軍池來探索和製定策略。
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