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加密货币新闻

Starknet(Stark)逃脱了X轴和Y轴,打开了一个新的区块链游戏世界

2025/05/13 02:12

游戏玩家和区块链迷一次在Starknet上相处融洽。最终,开发人员逃脱了良好的旧X轴和Y轴,开始建立一个模块,该模块几乎将所有内容移至区块链。

Starknet(Stark)逃脱了X轴和Y轴,打开了一个新的区块链游戏世界

Gamers and blockchain fans are getting along on Starknet, for once.

游戏玩家和区块链迷一次在Starknet上相处融洽。

Escaping out of good old X-axis (price) and Y-axis (volume), finally developers begin to build a module which moves almost EVERYTHING into blockchain.

最终,开发人员逃脱了良好的旧X轴(价格)和Y轴(音量),开始构建一个模块,该模块几乎将所有内容都移至区块链中。

No more obscure “server-side changes” or secretive balance patches – now everything is open, auditable, and verifiable. At the center of this transformation is StarkNet (STARK).

不再有晦涩的“服务器端更改”或秘密的平衡补丁 - 现在所有内容都是开放,可审核和可验证的。这种转变的中心是Starknet(Stark)。

While that core always provided developers with complete control, from ancient board games to modern online worlds, until now on-chain titles employed smart contracts for in-game logic, and in-game tokens for in-game assets. As a result, players had limited input in a title’s development direction.

虽然该核心总是为开发人员提供完全控制,从古老的棋盘游戏到现代的在线世界,但到现在为止,链上的标题使用了智能合同来获得游戏内逻辑,以及游戏中的游戏中的游戏中的游戏中的资产。结果,玩家在标题的发展方向上的投入有限。

On-chain titles employ smart contracts for in-game logic, as a result players truly own digital assets. As blockchain allows for composability, meanwhile, enables external devs to make expansions or spin-offs. Think of it as a living ecosystem, not a walled developer-run garden.

链上标题使用智能合同来获得游戏内逻辑,因此,玩家真正拥有数字资产。由于区块链允许合成性,因此,外部开发人员可以进行扩展或分拆。可以将其视为一个活的生态系统,而不是围墙开发人员经营的花园。

One big reason is the Dojo Engine. It also abstracts on-chain development, offering coders a standardized method of state management and contract structure.

一个很大的原因是Dojo引擎。它还抽象了链开发,为编码者提供了一种标准化的国家管理和合同结构方法。

Why would anyone want this? To begin with, STARK (and gamers alike) felt that economic motivation through playing games, trade, or staking should be connected with the game itself. It’s a different experience (pun intended) from centralizing titles, where money tends to flow predominantly upward.

为什么有人想要这个?首先,史塔克(和游戏玩家)认为,通过玩游戏,贸易或积分进行的经济动机应该与游戏本身有关。这与集中头衔是一种不同的体验(双关语),那里的钱往往主要向上流动。

And because it’s trustless arbitration, you don’t need to trust a game’s publisher to verify that you really won that round, or that you got that item.

而且,由于这是无信任的仲裁,因此您无需信任游戏的发布者即可验证您确实赢得了这一轮胜利,或者您获得了该项目。

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