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加密貨幣新聞文章

Notcoin是2024年最傑出的Web3遊戲項目之一,他說,Tap-to-Earn類型是“可能死了”

2025/05/05 16:10

Notcoin是2024年最傑出的Web3遊戲項目之一,他說,隨著Web3遊戲轉移到更有趣而引人入勝的項目,Tap-to-Earn類型“可能已經死了”。

One of the most prominent Web3 gaming projects of 2024, Notcoin, said the tap-to-earn genre is "probably dead" as Web3 gaming shifts to more fun and engaging projects.

Notcoin是2024年最傑出的Web3遊戲項目之一,他說,隨著Web3遊戲轉移到更有趣而引人入勝的項目,Top-to-Earn類型已“可能已經死亡”。

During Token2049 in Dubai, Notcoin co-founders Sasha and Vladimir Plotvinov, along with Uliana Salo, the head of design and product lead for NotGames, spoke with Cointelegraph about the state of Telegram-based Web3 gaming.

在迪拜的Token2049期間,Notcoin聯合創始人Sasha和Vladimir Plotvinov以及NotGames的設計和產品負責人Uliana Salo與Cointelegraph談到了基於Telegram的Web3遊戲的狀態。

Vladimir told Cointelegraph that game builders are shifting to different genres as tap-to-earn has failed to sustain players’ interests.

弗拉基米爾(Vladimir)告訴Cointelegraph,遊戲製造商正在轉移到不同類型,因為Tap-to-to-earn未能維持玩家的興趣。

“We’re going to see different types of games, as tap-to-earn games are probably dead because they’re not sustainable,” he said.

他說:“我們將看到不同類型的遊戲,因為To-to-earn遊戲可能已經死了,因為它們是不可持續的。”

Gamers want a "fun time" with friends

玩家想要與朋友一起“愉快的時光”

In 2024, Notcoin was one of Telegram’s most popular tap-to-earn games, onboarding more than 30 million users within three months of its release. In a previous interview, Sasha attributed the game’s growth to its ability to “solve the issue” of onboarding Telegram users into crypto.

在2024年,Notcoin是電報最受歡迎的Tap-to-Earn遊戲之一,在發布後三個月內登上了超過3000萬用戶。在先前的採訪中,薩莎將游戲的增長歸因於其“解決”登機電報用戶進入加密貨幣的能力。

While Telegram gaming exploded in 2024, gamers soon went game-hopping, moving to other games as soon as they “farmed” what they could in one project. Sasha told Cointelegraph:

當Telegram遊戲在2024年爆炸時,遊戲玩家很快就跳了遊戲,一旦他們“耕種”了一個項目,就可以進入其他遊戲。薩沙告訴Cointelegraph:

He added that while Telegram’s first wave of games didn’t provide that social element, Web3 can still play a vital role in the platform’s gaming ecosystem.

他補充說,儘管Telegram的第一波遊戲沒有提供社交元素,但Web3仍然可以在平台的遊戲生態系統中發揮至關重要的作用。

He told Cointelegraph that Telegram games started to shift to models that move away from simply “farming” tokens. In these new experiences, the Web3 economy part becomes an “add-on” instead of the main value proposition.

他告訴Cointelegraph,電報遊戲開始轉向遠離簡單的“農業”代幣的模型。在這些新體驗中,Web3經濟部分成為“附加”,而不是主要價值主張。

However, development may take some time. Sasha told Cointelegraph that Telegram has no “real games” yet, but is optimistic for the future.

但是,開發可能需要一些時間。 Sasha告訴Cointelegraph,Telegram還沒有“真實的遊戲”,但對未來很樂觀。

How artificial intelligence improves Web3 gaming development

人工智能如何改善Web3遊戲開發

Vladimir told Cointelegraph that both artificial intelligence and Telegram have made it easier to create games for Web3 developers.

弗拉基米爾(Vladimir)告訴Cointelegraph,人工智能和電報都使為Web3開發人員創建遊戲變得更加容易。

The Notcoin co-founder said that the advent of AI technology allowed developers to be faster and more efficient when writing game code:

Notcoin聯合創始人表示,AI技術的出現使開發人員在編寫遊戲代碼時的速度更快,更有效:

However, he urged developers to pay attention when using AI when creating their projects.

但是,他敦促開發人員在創建項目時使用AI時注意。

“You have to pay a lot of attention, have the expertise and experience because you have to see like how the API will work, how it will be connected to each other, how it will work on high load with a lot of users,” Vladimir said.

弗拉基米爾說:“您必須要大量關注,擁有專業知識和經驗,因為您必須看到API的工作原理,如何相互連接,它如何與許多用戶高負載一起工作。”

Related: Web3 games with one wallet still the vision for players — The Sandbox

相關:帶一個錢包的Web3遊戲仍然是玩家的願景 - 沙盒

Telegram Web3 gaming to grow exponentially

Telegram Web3遊戲呈指數增長

When asked if Telegram’s Web3 gaming industry will still grow despite the perceived death of tap-to-earn, Salo told Cointelegraph that Telegram has a market similar to Facebook and WeChat, which are platforms with their own gaming ecosystems.

當被問及Telegram的Web3遊戲行業儘管有Tap-to-earn死亡,Salo是否仍會增長,Salo告訴Cointelegraph,Telegram的市場與Facebook和Facebook和Wechat相似,這些市場是具有自己的遊戲生態系統的平台。

“We believe in our chances because we already have a similar platform like WeChat and Facebook, which already have their game ecosystems, and it’s a huge market. The number of users is practically the same,” she said.

她說:“我們相信我們的機會,因為我們已經擁有像微信和Facebook這樣的類似平台,這些平台已經擁有他們的遊戲生態系統,這是一個巨大的市場。用戶的數量實際上是相同的。”

Salo noted that Telegram’s gaming scene currently lacks major publishers and investor funding, but she expects exponential growth.

薩洛(Salo)指出,電報的遊戲現場目前缺乏主要的出版商和投資者資助,但她預計呈指數增長。

Salo added that they’re trying to get to a point where gamers play not just to get tokens but because it’s fun. “We’re trying to get this extra part, like this ‘fun’ with something that people are doing not only for money, just for themselves,” Salo said.

薩洛(Salo)補充說,他們試圖達到遊戲玩家不僅要獲得代幣而玩的地步,而且因為它很有趣。薩洛說:“我們正在努力獲得這一額外的部分,就像人們不僅為了錢而做的事情,而是為了自己而做的事情。”

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