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加密货币新闻

Notcoin是2024年最杰出的Web3游戏项目之一,他说,Tap-to-Earn类型是“可能死了”

2025/05/05 16:10

Notcoin是2024年最杰出的Web3游戏项目之一,他说,随着Web3游戏转移到更有趣而引人入胜的项目,Tap-to-Earn类型“可能已经死了”。

One of the most prominent Web3 gaming projects of 2024, Notcoin, said the tap-to-earn genre is "probably dead" as Web3 gaming shifts to more fun and engaging projects.

Notcoin是2024年最杰出的Web3游戏项目之一,他说,随着Web3游戏转移到更有趣而引人入胜的项目,Top-to-Earn类型已“可能已经死亡”。

During Token2049 in Dubai, Notcoin co-founders Sasha and Vladimir Plotvinov, along with Uliana Salo, the head of design and product lead for NotGames, spoke with Cointelegraph about the state of Telegram-based Web3 gaming.

在迪拜的Token2049期间,Notcoin联合创始人Sasha和Vladimir Plotvinov以及NotGames的设计和产品负责人Uliana Salo与Cointelegraph谈到了基于Telegram的Web3游戏的状态。

Vladimir told Cointelegraph that game builders are shifting to different genres as tap-to-earn has failed to sustain players’ interests.

弗拉基米尔(Vladimir)告诉Cointelegraph,游戏制造商正在转移到不同类型,因为Tap-to-to-earn未能维持玩家的兴趣。

“We’re going to see different types of games, as tap-to-earn games are probably dead because they’re not sustainable,” he said.

他说:“我们将看到不同类型的游戏,因为To-to-earn游戏可能已经死了,因为它们是不可持续的。”

Gamers want a "fun time" with friends

玩家想要与朋友一起“愉快的时光”

In 2024, Notcoin was one of Telegram’s most popular tap-to-earn games, onboarding more than 30 million users within three months of its release. In a previous interview, Sasha attributed the game’s growth to its ability to “solve the issue” of onboarding Telegram users into crypto.

在2024年,Notcoin是电报最受欢迎的Tap-to-Earn游戏之一,在发布后三个月内登上了超过3000万用户。在先前的采访中,萨莎将游戏的增长归因于其“解决”登机电报用户进入加密货币的能力。

While Telegram gaming exploded in 2024, gamers soon went game-hopping, moving to other games as soon as they “farmed” what they could in one project. Sasha told Cointelegraph:

当Telegram游戏在2024年爆炸时,游戏玩家很快就跳了游戏,一旦他们“耕种”了一个项目,就可以进入其他游戏。萨沙告诉Cointelegraph:

He added that while Telegram’s first wave of games didn’t provide that social element, Web3 can still play a vital role in the platform’s gaming ecosystem.

他补充说,尽管Telegram的第一波游戏没有提供社交元素,但Web3仍然可以在平台的游戏生态系统中发挥至关重要的作用。

He told Cointelegraph that Telegram games started to shift to models that move away from simply “farming” tokens. In these new experiences, the Web3 economy part becomes an “add-on” instead of the main value proposition.

他告诉Cointelegraph,电报游戏开始转向远离简单的“农业”代币的模型。在这些新体验中,Web3经济部分成为“附加”,而不是主要价值主张。

However, development may take some time. Sasha told Cointelegraph that Telegram has no “real games” yet, but is optimistic for the future.

但是,开发可能需要一些时间。 Sasha告诉Cointelegraph,Telegram还没有“真实的游戏”,但对未来很乐观。

How artificial intelligence improves Web3 gaming development

人工智能如何改善Web3游戏开发

Vladimir told Cointelegraph that both artificial intelligence and Telegram have made it easier to create games for Web3 developers.

弗拉基米尔(Vladimir)告诉Cointelegraph,人工智能和电报都使为Web3开发人员创建游戏变得更加容易。

The Notcoin co-founder said that the advent of AI technology allowed developers to be faster and more efficient when writing game code:

Notcoin联合创始人表示,AI技术的出现使开发人员在编写游戏代码时的速度更快,更有效:

However, he urged developers to pay attention when using AI when creating their projects.

但是,他敦促开发人员在创建项目时使用AI时注意。

“You have to pay a lot of attention, have the expertise and experience because you have to see like how the API will work, how it will be connected to each other, how it will work on high load with a lot of users,” Vladimir said.

弗拉基米尔说:“您必须要大量关注,拥有专业知识和经验,因为您必须看到API的工作原理,如何相互连接,它如何与许多用户高负载一起工作。”

Related: Web3 games with one wallet still the vision for players — The Sandbox

相关:带一个钱包的Web3游戏仍然是玩家的愿景 - 沙盒

Telegram Web3 gaming to grow exponentially

Telegram Web3游戏呈指数增长

When asked if Telegram’s Web3 gaming industry will still grow despite the perceived death of tap-to-earn, Salo told Cointelegraph that Telegram has a market similar to Facebook and WeChat, which are platforms with their own gaming ecosystems.

当被问及Telegram的Web3游戏行业尽管有Tap-to-earn死亡,Salo是否仍会增长,Salo告诉Cointelegraph,Telegram的市场与Facebook和Facebook和Wechat相似,这些市场是具有自己的游戏生态系统的平台。

“We believe in our chances because we already have a similar platform like WeChat and Facebook, which already have their game ecosystems, and it’s a huge market. The number of users is practically the same,” she said.

她说:“我们相信我们的机会,因为我们已经拥有像微信和Facebook这样的类似平台,这些平台已经拥有他们的游戏生态系统,这是一个巨大的市场。用户的数量实际上是相同的。”

Salo noted that Telegram’s gaming scene currently lacks major publishers and investor funding, but she expects exponential growth.

萨洛(Salo)指出,电报的游戏现场目前缺乏主要的出版商和投资者资助,但她预计呈指数增长。

Salo added that they’re trying to get to a point where gamers play not just to get tokens but because it’s fun. “We’re trying to get this extra part, like this ‘fun’ with something that people are doing not only for money, just for themselves,” Salo said.

萨洛(Salo)补充说,他们试图达到游戏玩家不仅要获得代币而玩的地步,而且因为它很有趣。萨洛说:“我们正在努力获得这一额外的部分,就像人们不仅为了钱而做的事情,而是为了自己而做的事情。”

原文来源:cointelegraph

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