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近二十年來,Maplestory在迷人的2D側滾動世界和持久社區中吸引了數百萬美元。
Nearly two decades ago, MapleStory began captivating millions with its charming 2D side-scrolling world and enduring community. Since debuting in 2003, the game has become a cornerstone of the MMORPG genre—a legacy few titles achieve.
大約二十年前,Maplestory開始使用其迷人的2D側滾動世界和持久的社區吸引數百萬美元。自2003年首次亮相以來,該遊戲已成為MMORPG類型的基石,這是一個遺產的冠軍。
Now, MapleStory is spawning a Web3 ecosystem of its own, with its highly anticipated flagship title, MapleStory N, launching today. To understand the vision behind this ambitious project, CCN spoke with Sun Young Hwang, CEO of NEXPACE and head of the MapleStory Universe, who shares insights on how the team is reimagining the future of gaming in a decentralized world.
現在,MapleStory正在帶有自己的Web3生態系統,其備受期待的旗艦標題Maplestory N今天發布。為了了解這個雄心勃勃的項目背後的願景,CCN與Nexpace首席執行官兼Maplestory Universe首席執行官Sun Young Hwang進行了交談,Maplestory Universe的負責人分享了團隊如何在分散世界中重新構想遊戲的未來。
A Long-Term Vision
長期的願景
One of the gaming industry’s longest-running MMORPGs is making its return—this time with a Web3-powered twist. And according to Nexpace’s leadership, this evolution has been years in the making.
遊戲行業運行時間最長的MMORPG之一正在回歸 - 這段時間以Web3驅動的轉折。根據Nexpace的領導,這種進化已經製造了多年。
“We’ve been successfully operating MapleStory for over 20 years, with consistent year-over-year growth and a vibrant community at its core. But throughout that journey, we’ve always asked ourselves a critical question: Will the live service strategy that carried us through the past two decades continue to be effective for the next twenty?” says Hwang.
“我們已經成功運營了20多年的Maplestory,其同比增長和充滿活力的社區的核心。但是在整個旅程中,我們一直在問自己一個關鍵問題:在過去的二十年中,實時服務策略是否會繼續對下一個二十個有效?”黃說。
After two decades of success, MapleStory had become a giant in the genre. However, for executive producer Hwang, the game’s infinite item issuance and traditional business model, common across most MMORPGs, were beginning to reveal deep flaws that threatened its future.
經過二十年的成功,Maplestory成為了該類型的巨人。但是,對於執行製片人Hwang來說,遊戲的無限項目發行和大多數MMORPG中常見的傳統商業模式開始揭示威脅其未來的深層缺陷。
“These weren’t surface-level issues that could be fixed through major content updates. They were deeply rooted in the game’s foundational design. That’s why we made the bold decision to rethink everything from the ground up, and through that process, we found genuine potential in Web3 as a framework for structural innovation,” Hwang notes.
“這些不是可以通過重大內容更新來解決的表面級問題。它們深深植根於遊戲的基礎設計中。這就是為什麼我們做出了大膽的決定來重新考慮從頭開始的所有問題,並且通過該過程,我們在Web3中發現了真正的潛力作為結構創新的框架,” Hwang指出。 ”
Despite its age, MapleStory continues to draw in hundreds of thousands of daily players. Hwang’s vision now is to build a future where those players aren’t just consuming content—they’re actively contributing to and growing the broader MapleStory Universe.
儘管年齡很大,但Maplestory仍在繼續吸引成千上萬的每日玩家。 Hwang的願景現在是建立一個未來,這些玩家不僅會消耗內容,而且它們會積極地為更廣泛的Maplestory Universe做出貢獻和發展。
“We began exploring how blockchain technology could be integrated into MapleStory three years ago by establishing a dedicated research and development team. That marked the formal kickoff of the MapleStory Universe project. Around that time, discussions around MapleStory N also began to take shape,” he explains.
他解釋說:“我們開始探索三年前通過建立一個專門的研發團隊來將區塊鏈技術整合到Maplestory中。這標誌著Maplestory Universe項目的正式開球。在那個時候,關於Maplestory N的討論也開始形成。”
That early R&D effort expanded into something much larger: a metaverse-style ecosystem enabled by Avalanche, NFTs, and crypto, all designed to give players more control and involvement.
早期的研發工作擴展到了更大的東西:由雪崩,NFTS和Crypto啟用的元式生態系統,旨在使玩家更多的控制和參與。
“Over 100 developers have been actively involved in bringing this vision to life,” Hwang adds.
Hwang補充說:“超過100名開發人員一直積極參與將這一願景栩栩如生。”
MapleStory N builds directly on the foundation of the original MapleStory, making it instantly familiar to longtime fans.
Maplestory N直接建立在原始Maplestory的基礎上,使其立即熟悉長期的粉絲。
However, with the addition of Web3 mechanics, the game introduces a new layer of gameplay depth for both veteran players and newcomers.
但是,隨著Web3機械師的添加,該遊戲為退伍軍人和新移民帶來了新的遊戲深度。
This time around, players can mint their characters, gear, and rare items as NFTs—fully tradable within the game’s ecosystem.
這次,玩家可以將自己的角色,裝備和稀有物品鑄造為NFTS,在遊戲的生態系統中可以交易。
“While building MapleStory N, we were dedicated to prioritizing our players and their gameplay experience. The Genesis Phase playtests, which saw 31.5 million on-chain activities and transactions and over 76% of circulating in-game tokens actively spent, hit new ceilings in user base and user activity metrics,” Hwang expressed.
“雖然構建Maplestory n,但我們致力於優先考慮玩家和他們的遊戲經驗。《創世紀》階段遊戲測試,有3150萬個鏈上的活動和交易,以及超過76%的循環中的循環內代幣,在循環中,在用戶基礎和用戶活動中擊中了新的天花板,” Hwang表示。 ”
Unlike the original, all in-game assets in MapleStory N are limited-supply NFTs. That shift means there’s no longer a predictable path to acquiring the best items. Players must now adapt, strategize, and respond to the behaviors of others in real time.
與原件不同,Maplestory N中的所有遊戲中資產都是限量供應的NFT。這種轉變意味著不再有可預測的途徑來獲取最佳物品。現在,玩家必須實時適應,策略和回應他人的行為。
“This adds a new layer of difficulty—but more importantly, it amplifies the sense of reward when players successfully earn valuable items. That heightened reward experience is a defining element of MapleStory N’s unique appeal,” Hwang added.
Hwang補充說:“這增加了一個新的困難層,但更重要的是,當玩家成功賺取有價值的物品時,它會放大獎勵感。增強的獎勵體驗是Maplestory N獨特吸引力的決定性元素。”
The NFTs themselves serve different functions: some are purely cosmetic, letting players show off their in-game achievements, while others provide gameplay advantages, such as stat boosts or access to unique abilities.
NFT本身俱有不同的功能:有些純粹是化妝品,讓玩家展示自己的遊戲成就,而另一些則提供遊戲玩法的優勢,例如統計增長或獲得獨特的能力。
The MSU
MSU
The MSU extends beyond just play-to-earn mechanics. MapleStory Worlds, for example, is a user-generated content sandbox where players can build their own monetizable custom worlds and quests using MapleStory’s visual and gameplay assets. In parallel, developers are encouraged to explore the MapleStory N software development kit (SDK) to create third-party applications that integrate directly into the broader ecosystem.
MSU不僅限於遊戲到歐元的力學。例如,MapleStory Worlds是一個用戶生成的內容沙盒,玩家可以使用Maplestory的Visual和GamePlay資產來構建自己的自定義世界和任務。同時,鼓勵開發人員探索Maplestory N軟件開發套件(SDK),以創建直接集成到更廣泛生態系統的第三方應用程序。
“While the blockchain industry has gone through volatile cycles and sector-specific booms and busts, we’ve remained steady in our direction. From the beginning, we approached this project with a clear sense of purpose: to reimagine how game IPs can achieve sustainable, long-term growth,” says Hwang.
“雖然區塊鏈行業經歷了揮發性的周期和特定部門的繁榮和蕭條,但我們一直保持穩定。從一開始,我們以明確的目的接觸了該項目:重新想像一下游戲IPS如何實現可持續的長期增長,” Hwang說。
That clarity enabled Hwang’s team to treat blockchain not as a passing trend but as a core architectural element. The
這種清晰度使Hwang的團隊能夠將區塊鏈視為過去的趨勢,而是將其視為核心建築元素。這
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