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來自田納西州查塔努加的製造商 Nick Lombardy 受委託為他當地的 Coin-Op 酒吧建造“BoneBlocker”,這是一款巨大的遊戲設備。為了創建 BoneBlocker,他使用了 WS2812B LED、熱熔膠、堅固的木框架和乙太網路連接的 WT32-ETH01 板。遊戲在 Node.js 網路伺服器和 Three.js 上運行,而控制器是安裝在 X/Y 旋轉支架上的較小版本的顯示器,帶有 185 個 LED,用於提供玩家回饋。

Giant, Interactive RGB Block Wall Transforms Local Arcade into Vibrant Entertainment Hub
巨型互動式 RGB 塊牆將當地遊樂場轉變為充滿活力的娛樂中心
Amidst the bustling streets of Chattanooga, Tennessee, Nick Lombardy, an avid game enthusiast and maker, stumbled upon an opportunity that would redefine the local arcade scene. Coin-Op, a beloved barcade frequented by Lombardy, was ready to unveil a colossal gaming device that would captivate patrons and ignite their imaginations.
在田納西州查塔努加熙熙攘攘的街道上,狂熱的遊戲愛好者和製作人尼克·倫巴迪偶然發現了一個重新定義當地街機場景的機會。 Coin-Op 是倫巴第大區深受人們喜愛的酒吧,它準備推出一款巨大的遊戲設備,以吸引顧客並激發他們的想像。
A Technological Masterpiece Takes Shape: The BoneBlocker Wall
技術傑作已成型:BoneBlocker Wall
Lombardy, armed with his expertise in LED technology, embarked on a meticulous journey to construct the pièce de résistance of the arcade—a towering gaming wall christened the "BoneBlocker." Meticulously assembled from an astounding 112 glass blocks, each meticulously arranged within a sturdy wooden frame, this colossal structure promised to illuminate the arcade with its vibrant display of images, animations, and interactive gameplay.
Lombardy 憑藉在 LED 技術方面的專業知識,開始了精心建造街機重頭戲的旅程——一堵被命名為「BoneBlocker」的高聳遊戲牆。這個巨大的結構由112 塊令人驚嘆的玻璃塊精心組裝而成,每塊玻璃塊都精心排列在堅固的木框架內,這個巨大的結構承諾通過其充滿活力的圖像、動畫和互動遊戲顯示來照亮拱廊。
Lighting the Wall: A Balancing Act of Power and Efficiency
點亮牆面:權力與效率的平衡之舉
The wall's brilliant illumination posed a daunting engineering challenge. The sheer number of RGB lights required to create such a vast display threatened to consume an exorbitant amount of power. Through careful calculations, Lombardy arrived at an ingenious solution—to illuminate only half the LEDs in each column, effectively reducing the light density by half and the power draw by a significant 1500 watts.
牆壁的明亮照明帶來了艱鉅的工程挑戰。創建如此龐大的顯示器所需的 RGB 燈數量龐大,可能會消耗大量電力。經過仔細計算,Lombardy 得出了一個巧妙的解決方案:僅照亮每列中的一半 LED,有效地將光密度降低一半,並將功耗顯著降低 1500 瓦。
Block by Block: Assembling a Colossal Puzzle
一塊一塊地:組裝一個巨大的拼圖
With the power considerations resolved, Lombardy meticulously assembled the wall one block at a time. Hot glue flowed freely as the LED strips unraveled from the wall's summit and cascaded gracefully downwards. Each strip functioned independently, ensuring that any potential faults would not plunge large sections of the system into darkness. The strips terminated at a series of buses that served as the central hub for power distribution and signal control.
解決了電力問題後,倫巴第小心翼翼地一次一塊地組裝了城牆。當 LED 燈帶從牆頂解開並優雅地向下傾瀉時,熱熔膠自由流動。每個帶獨立運行,確保任何潛在故障不會使系統的大部分區域陷入黑暗。這些條帶終止於一系列總線,這些總線充當配電和訊號控制的中央樞紐。
Signals Unchained: Unlocking Fast-Paced Gameplay
Signals Unchained:解鎖快節奏的遊戲玩法
Lombardy initially employed an Arduino Mega 2560 to control the vast array of lights, leveraging the FastLED library for rapid data output. However, the Mega's limited processing speed and USB interface proved inadequate for the desired gameplay smoothness. To overcome this hurdle, Lombardy replaced the Mega with eight WT32-ETH01 boards boasting Ethernet connectivity and programmable via a web interface through WLED. The addition of logic-level converters paved the way for the seamless integration of custom software.
倫巴第最初使用 Arduino Mega 2560 來控制大量的燈光,利用 FastLED 庫進行快速資料輸出。然而,事實證明,Mega 有限的處理速度和 USB 介面不足以滿足所需的遊戲流暢度。為了克服這一障礙,Lombardy 用八塊 WT32-ETH01 板取代了 Mega,這些板具有以太網連接性,並可透過 WLED 的 Web 介面進行編程。邏輯電平轉換器的添加為客製化軟體的無縫整合鋪平了道路。
Marrying Game and Screen: A Symbiotic Relationship
遊戲與螢幕的結合:共生關係
Traditionally, LED matrix projects directly execute games on the microcontroller. However, the distributed nature of the BoneBlocker's control scheme and the demand for rapid screen updates necessitated a more powerful host. Lombardy ingeniously crafted his Tetris-inspired game using Node.js and the renowned Three.js library for 3D graphics. With each update, the game engine seamlessly communicates with the WLED web API, orchestrating the display of pixel colors on the wall in real-time.
傳統上,LED 矩陣專案直接在微控制器上執行遊戲。然而,BoneBlocker 控制方案的分散式特性和快速螢幕更新的需求需要更強大的主機。 Lombardy 使用 Node.js 和著名的 Three.js 3D 圖形庫巧妙地製作了受俄羅斯方塊啟發的遊戲。每次更新時,遊戲引擎都會與 WLED Web API 無縫通信,即時協調牆上像素顏色的顯示。
Interactive Controller: Bridging the Physical and Digital Realms
互動式控制器:連接實體和數位領域
Patrons engage with the game through a miniature version of the display, mounted on an X/Y pivoting mount akin to a traditional joystick. This controller, however, boasts a unique twist: its top surface is a glass block featuring 185 LEDs, capable of displaying mesmerizing animations and providing intuitive feedback to the player. The block, speaker, and sensors are cleverly integrated into a wooden podium structure, replicating the authentic arcade cabinet experience.
顧客透過安裝在類似傳統操縱桿的 X/Y 旋轉支架上的微型顯示器參與遊戲。然而,這款控制器擁有獨特的特點:其頂部表面是一塊玻璃塊,配有 185 個 LED,能夠顯示令人著迷的動畫並向玩家提供直觀的反饋。模組、揚聲器和感測器巧妙地整合到木質平台結構中,複製了真實的街機櫃體驗。
Illuminating the Arcade: A Symphony of Light and Sound
照亮拱廊:光與聲的交響曲
As showcased in Lombardy's captivating video, the BoneBlocker controller adeptly translates player movements into precise gamepiece transformations and rotations, brought to life on the towering wall. Lombardy's detailed blog post offers an in-depth account of the BoneBlocker's intricate construction process, providing aspiring makers with invaluable insights into the world of LED display systems.
正如倫巴第引人入勝的影片中所展示的那樣,BoneBlocker 控制器巧妙地將玩家的動作轉化為精確的遊戲件變換和旋轉,在高聳的牆壁上栩栩如生。 Lombardy 的詳細部落格文章深入介紹了 BoneBlocker 複雜的建造過程,為有抱負的製造商提供了對 LED 顯示系統世界的寶貴見解。
The BoneBlocker has become a beacon of innovation and entertainment at Coin-Op, captivating patrons with its mesmerizing visuals, intuitive gameplay, and unwavering reliability. A testament to Lombardy's ingenuity and dedication, the wall stands as a glowing tribute to the transformative power of technology and the ever-evolving landscape of interactive entertainment.
BoneBlocker 已成為 Coin-Op 創新和娛樂的燈塔,以其迷人的視覺效果、直覺的遊戲玩法和堅定的可靠性吸引顧客。這堵牆證明了倫巴第的獨創性和奉獻精神,是對技術變革力量和不斷發展的互動娛樂景觀的熱烈致敬。
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