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来自田纳西州查塔努加的制造商 Nick Lombardy 受委托为他当地的 Coin-Op 酒吧建造“BoneBlocker”,这是一款巨大的游戏设备。为了创建 BoneBlocker,他使用了 WS2812B LED、热熔胶、坚固的木框架和以太网连接的 WT32-ETH01 板。该游戏在 Node.js 网络服务器和 Three.js 上运行,而控制器是安装在 X/Y 旋转支架上的较小版本的显示器,带有 185 个 LED,用于提供玩家反馈。

Giant, Interactive RGB Block Wall Transforms Local Arcade into Vibrant Entertainment Hub
巨型交互式 RGB 块墙将当地游乐场转变为充满活力的娱乐中心
Amidst the bustling streets of Chattanooga, Tennessee, Nick Lombardy, an avid game enthusiast and maker, stumbled upon an opportunity that would redefine the local arcade scene. Coin-Op, a beloved barcade frequented by Lombardy, was ready to unveil a colossal gaming device that would captivate patrons and ignite their imaginations.
在田纳西州查塔努加熙熙攘攘的街道上,狂热的游戏爱好者和制作人尼克·伦巴迪偶然发现了一个重新定义当地街机场景的机会。 Coin-Op 是伦巴第大区深受人们喜爱的一家酒吧,它准备推出一款巨大的游戏设备,以吸引顾客并激发他们的想象力。
A Technological Masterpiece Takes Shape: The BoneBlocker Wall
技术杰作已成型:BoneBlocker Wall
Lombardy, armed with his expertise in LED technology, embarked on a meticulous journey to construct the pièce de résistance of the arcade—a towering gaming wall christened the "BoneBlocker." Meticulously assembled from an astounding 112 glass blocks, each meticulously arranged within a sturdy wooden frame, this colossal structure promised to illuminate the arcade with its vibrant display of images, animations, and interactive gameplay.
Lombardy 凭借在 LED 技术方面的专业知识,开始了精心建造街机重头戏的旅程——一堵被命名为“BoneBlocker”的高耸游戏墙。这个巨大的结构由 112 块令人惊叹的玻璃块精心组装而成,每块玻璃块都精心排列在坚固的木框架内,这个巨大的结构承诺通过其充满活力的图像、动画和互动游戏显示来照亮拱廊。
Lighting the Wall: A Balancing Act of Power and Efficiency
点亮墙壁:权力与效率的平衡之举
The wall's brilliant illumination posed a daunting engineering challenge. The sheer number of RGB lights required to create such a vast display threatened to consume an exorbitant amount of power. Through careful calculations, Lombardy arrived at an ingenious solution—to illuminate only half the LEDs in each column, effectively reducing the light density by half and the power draw by a significant 1500 watts.
墙壁的明亮照明带来了艰巨的工程挑战。创建如此巨大的显示屏所需的 RGB 灯数量巨大,可能会消耗大量电力。经过仔细计算,Lombardy 得出了一个巧妙的解决方案:仅照亮每列中的一半 LED,有效地将光密度降低一半,并将功耗显着降低 1500 瓦。
Block by Block: Assembling a Colossal Puzzle
一块一块地:组装一个巨大的拼图
With the power considerations resolved, Lombardy meticulously assembled the wall one block at a time. Hot glue flowed freely as the LED strips unraveled from the wall's summit and cascaded gracefully downwards. Each strip functioned independently, ensuring that any potential faults would not plunge large sections of the system into darkness. The strips terminated at a series of buses that served as the central hub for power distribution and signal control.
解决了电力问题后,伦巴第小心翼翼地一次一块地组装了城墙。当 LED 灯带从墙顶解开并优雅地向下倾泻时,热熔胶自由流动。每个带独立运行,确保任何潜在故障不会使系统的大部分区域陷入黑暗。这些条带终止于一系列总线,这些总线充当配电和信号控制的中央枢纽。
Signals Unchained: Unlocking Fast-Paced Gameplay
Signals Unchained:解锁快节奏的游戏玩法
Lombardy initially employed an Arduino Mega 2560 to control the vast array of lights, leveraging the FastLED library for rapid data output. However, the Mega's limited processing speed and USB interface proved inadequate for the desired gameplay smoothness. To overcome this hurdle, Lombardy replaced the Mega with eight WT32-ETH01 boards boasting Ethernet connectivity and programmable via a web interface through WLED. The addition of logic-level converters paved the way for the seamless integration of custom software.
伦巴第最初使用 Arduino Mega 2560 来控制大量的灯光,利用 FastLED 库进行快速数据输出。然而,事实证明,Mega 有限的处理速度和 USB 接口不足以满足所需的游戏流畅度。为了克服这一障碍,Lombardy 用八块 WT32-ETH01 板取代了 Mega,这些板具有以太网连接性,并可通过 WLED 的 Web 界面进行编程。逻辑电平转换器的添加为定制软件的无缝集成铺平了道路。
Marrying Game and Screen: A Symbiotic Relationship
游戏与屏幕的结合:共生关系
Traditionally, LED matrix projects directly execute games on the microcontroller. However, the distributed nature of the BoneBlocker's control scheme and the demand for rapid screen updates necessitated a more powerful host. Lombardy ingeniously crafted his Tetris-inspired game using Node.js and the renowned Three.js library for 3D graphics. With each update, the game engine seamlessly communicates with the WLED web API, orchestrating the display of pixel colors on the wall in real-time.
传统上,LED 矩阵项目直接在微控制器上执行游戏。然而,BoneBlocker 控制方案的分布式特性和快速屏幕更新的需求需要更强大的主机。 Lombardy 使用 Node.js 和著名的 Three.js 3D 图形库巧妙地制作了受俄罗斯方块启发的游戏。每次更新时,游戏引擎都会与 WLED Web API 无缝通信,实时协调墙上像素颜色的显示。
Interactive Controller: Bridging the Physical and Digital Realms
交互式控制器:连接物理和数字领域
Patrons engage with the game through a miniature version of the display, mounted on an X/Y pivoting mount akin to a traditional joystick. This controller, however, boasts a unique twist: its top surface is a glass block featuring 185 LEDs, capable of displaying mesmerizing animations and providing intuitive feedback to the player. The block, speaker, and sensors are cleverly integrated into a wooden podium structure, replicating the authentic arcade cabinet experience.
顾客通过安装在类似于传统操纵杆的 X/Y 旋转支架上的微型显示屏参与游戏。然而,这款控制器拥有独特的特点:其顶部表面是一块玻璃块,配有 185 个 LED,能够显示令人着迷的动画并向玩家提供直观的反馈。模块、扬声器和传感器巧妙地集成到木质平台结构中,复制了真实的街机柜体验。
Illuminating the Arcade: A Symphony of Light and Sound
照亮拱廊:光与声的交响曲
As showcased in Lombardy's captivating video, the BoneBlocker controller adeptly translates player movements into precise gamepiece transformations and rotations, brought to life on the towering wall. Lombardy's detailed blog post offers an in-depth account of the BoneBlocker's intricate construction process, providing aspiring makers with invaluable insights into the world of LED display systems.
正如伦巴第引人入胜的视频中所展示的那样,BoneBlocker 控制器巧妙地将玩家的动作转化为精确的游戏件变换和旋转,在高耸的墙壁上栩栩如生。 Lombardy 的详细博客文章深入介绍了 BoneBlocker 复杂的构建过程,为有抱负的制造商提供了对 LED 显示系统世界的宝贵见解。
The BoneBlocker has become a beacon of innovation and entertainment at Coin-Op, captivating patrons with its mesmerizing visuals, intuitive gameplay, and unwavering reliability. A testament to Lombardy's ingenuity and dedication, the wall stands as a glowing tribute to the transformative power of technology and the ever-evolving landscape of interactive entertainment.
BoneBlocker 已成为 Coin-Op 创新和娱乐的灯塔,以其迷人的视觉效果、直观的游戏玩法和坚定的可靠性吸引着顾客。这堵墙证明了伦巴第的独创性和奉献精神,是对技术变革力量和不断发展的互动娱乐景观的热烈致敬。
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