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隨著最近的「多頭市場」要么暫停,要么價格低於 2021 年高點,過去十年不斷加劇的加密貨幣投機狂熱似乎已經平息。這就更重視能夠交付的產品,而不僅僅是做出巨大的承諾。

Crypto as a whole is, I think, at something of an inflection point. With the recent “bull run” either on hold or cut short with prices below 2021 highs, the mounting crypto-speculative mania of the past decade seems to have settled down. That puts a premium on products that deliver, instead of just making big promises.
我認為,整個加密貨幣正處於一個轉折點。隨著最近的「多頭市場」要么暫停,要么價格低於 2021 年高點,過去十年不斷加劇的加密貨幣投機狂熱似乎已經平息。這就更重視能夠交付的產品,而不僅僅是做出巨大的承諾。
That includes blockchain-backed gaming, which has been on the horizon since the announcement of Ethereum, and which I’m happy to report is actually becoming a Real Thing. In the past, “blockchain games” have often been hasty cash-ins designed to entice speculators rather than players. But, as an embarrassingly experienced gamer who spent my childhood loading Doom from a DOS command line, I’m happy to report that blockchain games are now emerging fully-cooked: that is, many are at least as enjoyable as games that have nothing to do with crypto.
其中包括區塊鏈支援的遊戲,自從以太坊宣布以來,它就已經出現在地平線上,我很高興地報告它實際上正在成為現實。過去,「區塊鏈遊戲」往往是為了吸引投機者而不是玩家而匆忙套現。但是,作為一個在童年時期從DOS 命令行加載《毀滅戰士》的經驗豐富的遊戲玩家,我很高興地告訴大家,區塊鏈遊戲現在已經完全成熟:也就是說,許多遊戲至少和沒有任何內容的遊戲一樣令人愉快。
What follows is a lightning-round of quick reviews of a selection of blockchain games. Each game is judged on standard metrics of gameplay and graphics. But unlike more conventional games, blockchain games should also be evaluated for their onboarding experience and tokenomics.
接下來是對精選區塊鏈遊戲的閃電般的快速評論。每款遊戲均根據遊戲玩法和圖形的標準指標進行評判。但與更傳統的遊戲不同,區塊鏈遊戲也應該評估其入門體驗和代幣經濟學。
Onboarding is significant because games are great ways to attract people without crypto experience, and hitting them with a laundry list of complicated tasks before they can play is a great way to lose their interest immediately. And tokenomics matter because they’re hard to get right, and the temptation for developers to be shortsighted and self-interested is strong.
入職培訓很重要,因為遊戲是吸引沒有加密貨幣經驗的人的好方法,而在他們玩遊戲之前向他們列出一系列複雜的任務是立即失去興趣的好方法。代幣經濟之所以重要,是因為它們很難做到正確,而且開發人員很容易短視和自私。
Also worth noting: The reviews below are mostly based on fairly short play time (and few if any of these games are deep enough to demand more.) The reviews are also based on the current state of these games: Roadmaps and projections are all well and good, given the financial stakes, this is a “verify, don’t trust” situation.
另外值得注意的是:下面的評論大多是基於相當短的遊戲時間(並且很少有這些遊戲足夠深入以要求更多。)這些評論也是基於這些遊戲的當前狀態:路線圖和預測都很好考慮到財務風險,這很好,這是一種「驗證,不信任」的情況。
Note: I had also planned on reviewing Nifty Island and My Pet Hooligan. But Nifty Island was offline for maintenance when I tried to log in. While My Pet Hooligan (which is in Early Access) looks and feels great offline, it’s a PVP shooter, and the game’s few servers weren’t cooperating when I tried to play.
註:我還計劃回顧《漂亮島》和《我的寵物流氓》。但當我嘗試登入時,Nifty Island 因維護而處於離線狀態。嘗試玩時,遊戲的少數伺服器不配合。
Hamster Kombat (Mobile/Telegram)
倉鼠快打(手機/電報)
Onboarding: A
入職:A
Gameplay: D
遊戲玩法:D
Graphics: A
顯示卡:A
Tokenomics: D
代幣經濟學:D
It’s new, it’s hot, it’s incredibly effective at what it was designed for – but Hamster Kombat isn’t really “a game.” At present, the only ‘gameplay’ proper is clicking one object for points, then spending those points to earn more points. If there’s any actual “Kombat,” it’s completely opaque to me as a new player. Instead, Hamster Kombat, where you play the role of a growth-minded CEO of a crypto exchange, gamifies social engagement, offering in-game “gold” for things like following and promoting the game’s X/Twitter account, or recruiting friends.
它很新,很熱門,而且在其設計目的上非常有效——但《Hamster Kombat》並不是真正的「遊戲」。目前,唯一的「遊戲玩法」是點擊一個物件以獲得積分,然後使用這些積分來賺取更多積分。如果有任何真正的“Kombat”,對於我這個新玩家來說是完全不透明的。相反,在《Hamster Kombat》中,你扮演的是一家加密貨幣交易所具有成長型思維的首席執行官,它將社交參與遊戲化,為關注和推廣遊戲的X/Twitter 帳戶或招募朋友等活動提供遊戲內「黃金」。
The scammy vibes of this pyramid-built-on-nothing element are impossible to ignore, but one thing can’t be denied – it’s working, driving the “game” to huge popularity (see Jeff Wilser’s recent feature on the growth of Hamster Kombat and other TON-based games. The tiny bit of gameplay is impressively addictive (I’m clicking right now …). And, in most other respects, Hamster Kombat is top-tier, with a flawlessly smooth interface and, most impressive of all, a truly effortless onboarding experience that’s integrated directly into Telegram. That both mutes the impression of scamminess, and leads one to believe promises that a real game will emerge from beneath this perpetual self-promotion machine.
這種建立在空無一物的金字塔元素的騙局氛圍是無法忽視的,但有一件事是不可否認的——它正在發揮作用,推動“遊戲”大受歡迎(參見Jeff Wilser 最近關於Hamster Kombat 發展的專題報導)以及其他基於 TON 的遊戲,其微小的遊戲玩法令人印象深刻(我現在正在點擊…)。印象,又讓人們相信真正的遊戲將從這個永恆的自我推銷機器中誕生。
Unfortunately, though, gameplay evolution seems to be a low priority for the devs for the moment. The Hamster Kombat roadmap includes gameplay upgrades like “Squad Kombat,” but by far the most focus is on an upcoming airdrop, with a token that is promised to be integrated into gameplay. It seems iffy to release your token before anything resembling an actual game, so between that and the fact that the financial tease is probably leading to a lot of people wasting their lives clicking on a phone, the hamsters get a “D” on tokenomics.
但不幸的是,目前對開發者來說,遊戲玩法的進化似乎不是優先考慮的事情。 《Hamster Kombat》路線圖包括「Squad Kombat」等遊戲玩法升級,但迄今為止最受關注的是即將到來的空投,並承諾將代幣整合到遊戲玩法中。在任何類似實際遊戲的事情之前釋放你的代幣似乎是不確定的,因此,考慮到這一點,再加上金融笑話可能導致很多人浪費生命點擊手機,倉鼠在代幣經濟學上得到了“ D」。
Pixels (Web Browser)
像素(網頁瀏覽器)
Onboarding: C
入職:C
Gameplay: A
遊戲玩法:A
Graphics: A+
顯示卡:A+
Tokenomics: A
代幣經濟學:A
Proof that low-hanging fruit can be delicious. Pixels is a resource-gathering and building game, a bit like Farmville, but with a lot more style. Even the writing is good, in its cutesy way, which is really notable. There are also promised and plausible extensions into more active forms of gameplay, such as dungeons, but the simple harvest-cooking-sale loop is already satisfying in itself. There are definitely periods of downtime in the early game, but that’s what you’re signing up for – this is a game you can run in the background and check in on every once in a while
事實證明,唾手可得的果實也可以很美味。 Pixels 是一款資源收集和建造遊戲,有點像 Farmville,但風格更多。連文筆都很好,以可愛的方式,這確實值得注意。還有一些承諾的、合理的擴展,可以擴展到更活躍的遊戲形式,例如地下城,但簡單的收穫-烹飪-銷售循環本身就已經令人滿意。遊戲早期肯定會有一段時間的停機時間,但這就是你註冊的目的——這是一款你可以在後台運行並每隔一段時間檢查一下的遊戲
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