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Metaverse 平台从 The Sandbox 获得了 2000 万美元的资金。在一轮价值 10 亿美元的投资中,The Sandbox 已成功筹集 2000 万美元。 Kingsway Capital 和 Animoca Brands 领投此轮融资,LG Tech Ventures 和 True Global Ventures 也跟投。 The Sandbox 此前曾寻求在 2022 年以 40 亿美元的估值筹集 4 亿美元,此次融资实现了一个值得注意的里程碑。新的估值反映了更为保守的市场情绪,但仍然强调了该平台在新兴的元宇宙领域的潜力。

The Sandbox, a metaverse platform, has raised $20 million in an investment round led by Kingsway Capital and Animoca Brands, with participation from LG Tech Ventures and True Global Ventures. This funding is remarkable considering that The Sandbox had initially aimed to raise $400 million at a $4 billion valuation in 2022. However, the new valuation aligns with the current conservative market sentiment.
元宇宙平台 The Sandbox 在由 Kingsway Capital 和 Animoca Brands 领投、LG Tech Ventures 和 True Global Ventures 参与的一轮投资中筹集了 2000 万美元。考虑到 The Sandbox 最初的目标是在 2022 年以 40 亿美元的估值筹集 4 亿美元,这笔资金意义非凡。然而,新的估值符合当前保守的市场情绪。
This funding will reportedly be utilized to create a mobile decentralised metaverse, scheduled to launch in 2025. Additionally, The Sandbox plans to enhance its 3D editor and Game Maker tools to optimize the user experience and expand the platform's capabilities.
据报道,这笔资金将用于创建移动去中心化元宇宙,计划于 2025 年推出。此外,The Sandbox 计划增强其 3D 编辑器和游戏制作工具,以优化用户体验并扩展平台的功能。
Following the announcement of this fundraising round, the price of SAND, the native token of The Sandbox, experienced a 4.5% increase. According to CoinDesk, SAND's market capitalization currently stands at $1.1 billion. This response from the market reflects optimism regarding the platform's future prospects, which are poised to benefit from the recent cash infusion.
本轮融资消息公布后,The Sandbox 原生代币 SAND 的价格上涨了 4.5%。据 CoinDesk 称,SAND 的市值目前为 11 亿美元。市场的这种反应反映了对该平台未来前景的乐观态度,该平台有望受益于最近的现金注入。
Highlighting the metaverse's broader economic potential, Yat Siu, co-founder of Animoca Brands, cited a McKinsey projection that the metaverse could boost the world economy by $5 trillion by 2030.
Animoca Brands 联合创始人 Yat Siu 强调了虚拟宇宙更广泛的经济潜力,他引用了麦肯锡的预测,即到 2030 年,虚拟宇宙可以为世界经济带来 5 万亿美元的增长。
Emphasizing The Sandbox's unique value proposition, Siu stated, “Today, games like Minecraft and Roblox are some of the most popular titles in the world, but they do not provide their users with digital property rights. The Sandbox represents the evolution of UGC games for the age of digital ownership.”
在强调 The Sandbox 的独特价值主张时,Siu 表示:“如今,《我的世界》和《Roblox》等游戏是世界上最受欢迎的游戏之一,但它们并不向用户提供数字产权。沙盒代表了数字所有权时代 UGC 游戏的演变。”
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