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在2024年,Notcoin和Hamster Kombat通過輕鬆的遊戲玩法和氣盤嗡嗡聲吸引了數百萬人。 2025年,Dragoin($ ddgn)進入了現場
Telegram has become more than just a space for chats and crypto groups. It's also turning into a hotbed for viral tap-based mini-games that are getting attention in 2024 and 2025.
電報不僅成為聊天和加密組的空間。它也變成了基於病毒的小型迷你游戲的溫床,在2024年和2025年引起人們的注意。
While projects like Notcoin and Hamster Kombat managed to attract millions through easy gameplay and airdrop buzz, Dragoin is entering the scene with a different angle: a working game, meme-style branding, and a token model that's set up for long-term value.
儘管Notcoin和Hamster Kombat這樣的項目通過輕鬆的遊戲玩法和Airdrop Buzz設法吸引了數百萬美元,但Dragoin以不同的角度進入現場:一個工作的遊戲,模因風格的品牌以及為長期價值設置的代幣模型。
Let's compare all three based on gameplay, growth, token setup, and staying power.
讓我們根據遊戲玩法,增長,代幣設置和保持力量進行比較。
What's Driving Growth in Telegram-Based Games
是什麼推動了基於電報的遊戲的增長
Notcoin launched in January 2024 and grew quickly, hitting around 35 million users by March without spending on ads. It used a simple tap-to-earn game where users collected coins that later became the NOT token.
Notcoin於2024年1月推出,並迅速發展,到3月到3500萬用戶而沒有花費廣告。它使用了一個簡單的點擊到歐文遊戲,用戶收集的硬幣後來變成了不代表。
However, interest in Notcoin dropped sharply by early 2025.
但是,到2025年初,對NotCoin的興趣急劇下降。
Hamster Kombat went even more viral, launching in March 2024 and reaching 150 million users in 77 days, making it one of the fastest-growing apps behind the likes of Pokémon GO and Threads.
Hamster Kombat的病毒率更高,於2024年3月推出,並在77天內吸引了1.5億用戶,使其成為PokémonGo和Threads之類的增長最快的應用程序之一。
But again, that viral growth didn't last. Active users dropped to 41 million by November, showcasing an 86% decrease.
但是,這種病毒增長並沒有持續。活躍用戶到11月下降到4100萬,顯示了86%的降低。
Dragoin is taking a slower but stedier path with its Telegram mini-game, which launched in beta during a 25-stage presale and is currently focusing on building interest through gameplay and user feedback.
Dragoin使用其Telegram迷你游戲採取了較慢但更st的路徑,該遊戲在25階段的預售期間在Beta上推出,目前正專注於通過遊戲玩法和用戶反饋來建立興趣。
The numbers aren't as high yet, but Dragoin is aiming to build retention from the beginning, rather than just focusing on growth like Notcoin and Hamster Kombat.
這些數字還不那麼高,但是Dragoin的目標是從一開始就建立保留率,而不僅僅是像Notcoin和Hamster Kombat這樣的增長。
Comparing Game Styles and Player Involvement
比較遊戲風格和玩家參與
Notcoin's game was as basic as it comes: just tap to mine. This helped bring in new crypto users but became dull over time.
Notcoin的遊戲與它一樣基本:只需點擊我。這有助於吸引新的加密用戶,但隨著時間的流逝變得沉悶。
Hamster Kombat added more gameplay elements, allowing players to manage resources, use profit cards, and take on the role of a hamster CEO running a crypto exchange.
倉鼠Kombat添加了更多的遊戲元素,允許玩家管理資源,使用利潤卡,並扮演倉鼠首席執行官運行加密交易所的角色。
It gave users more to do than Notcoin but could still become repetitive, and many players left due to unclear airdrop rules.
它為用戶提供了比“ NotCoin”更能做的,但仍然可以重複進行,並且由於不清楚的空調規則,許多玩家離開了。
Dragoin is taking a fresh approach with its dragons that guide through challenging paths, collecting "dragoins" and earning real $DDGN tokens. The game offers more variety than tapping endlessly. It's simple enough for Telegram yet active enough to keep users engaged. Plus, it's already live in beta with token rewards linked to gameplay.
Dragoin正在採取新的方法,其龍通過挑戰性的道路,收集“ Dragoins”並獲得真正的$ ddgn代幣。該遊戲的種類遠遠超過無休止的攻擊。它足夠簡單,可以電報卻足夠活躍,可以使用戶參與其中。另外,它已經生活在Beta中,具有與遊戲玩法相關的令牌獎勵。
How Projects Are Keeping Users Coming Back
項目如何使用戶回來
Notcoin and Hamster Kombat managed to introduce many users to crypto in a lighthearted way with their simple games and tokens. But keeping them interested has become a challenge. Notcoin is now launching "Not Games" to try and bring people back, while Hamster Kombat plans a second round of airdrops. However, both projects are losing pace as interest wanes.
Notcoin和Hamster Kombat設法通過簡單的遊戲和令牌以輕鬆的方式向許多用戶介紹了加密貨幣。但是讓他們感興趣已成為一個挑戰。 Notcoin現在正在推出“非遊戲”,以嘗試將人們帶回來,而Hamster Kombat計劃第二輪氣動器。但是,隨著利益的減弱,這兩個項目都失去了步伐。
Dragoin is going with a different strategy: building a strong community first using gameplay and feedback during its presale. Its presale stages have battle-themed names like "The Fall of Valyria" and "The Battle of the Bastards," making the experience more fun and engaging.
Dragoin採取了不同的策略:在預售期間首先使用遊戲玩法和反饋建立一個強大的社區。它的前階段以戰鬥為主題的名字,例如“瓦利亞的墮落”和“混蛋之戰”,使體驗變得更加有趣和引人入勝。
For Dragoin, the game isn't just a way to promote the token; it's the main product, and it's already getting attention from players who are enjoying it.
對於Dragoin來說,遊戲不僅是推廣令牌的一種方式;這是主要產品,並且已經從喜歡它的玩家那裡得到了關注。
Which Mini-Game Project Looks Strongest in 2025?
哪個迷你游戲項目在2025年看起來最強?
With Telegram now a key space for crypto games, Dragoin might be the one that manages to blend meme energy with real staying power. And with 25 presale stages moving quickly, those joining early might still find some of the best crypto to invest in this year.
現在,有了電報,加密遊戲的關鍵空間,Dragoin可能是設法將Meme Energy與真正的持久力融為一體。隨著25個預賽階段的發展,那些早期加入的人可能仍然會發現今年投資的最佳加密貨幣。
Learn More About Dragoin:
了解有關Dragoin的更多信息:
Presale: https://purchase.dragoin.io/
預售:https://purchase.dragoin.io/
Website: https://dragoin.io/
網站:https://dragoin.io/
Telegram: https://t.me/DragoinOfficial
電報:https://t.me/dragoinofficial
Twitter: https://x.com/DragoinOfficial
Twitter:https://x.com/dragoinofficial
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