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該遊戲具有超過60多個月經相關的術語,簡化了複雜的主題。 “最有意義的部分是看著我的兒子和他的同齡人在玩遊戲。

A board game that aims to simplify complex topics related to menstruation has been launched in the city. Titled ‘Go with The Flo’, the game was created by Sradha Culture Lab, a research and design initiative by Ranjini Haridas.
旨在簡化與月經有關的複雜主題的棋盤遊戲已在該市推出。該遊戲的名為“與Flo”,是由Sradha Culture Lab創建的,Sradha Culture Lab是Ranjini Haridas的一項研究與設計計劃。
The game, which is priced at Rs 799, has over 60 menstruation-related terms. It aims to provide a fun and engaging way for people to learn about the subject. The game is designed for two to four players aged 12 and above and can be played in 30-45 minutes.
該遊戲的價格為799盧比,具有超過60個月經有關的條款。它的目的是為人們提供一種有趣而引人入勝的方式來了解這個主題。該遊戲設計為12至4名12歲及以上的玩家,可以在30-45分鐘內進行。
Speaking to TNIE, Ranjini said, “The game was born out of my son’s curiosity about menstruation. I realised that there was a need for a tool that could help young people understand the topic in a simple and non-judgemental way.”
蘭吉尼(Ranjini)在對Tnie講話時說:“這場比賽是出於我兒子對月經的好奇心而誕生的。我意識到需要一種可以幫助年輕人以簡單且非判斷的方式理解這個話題的工具。”
She added that the game was extensively researched and involved inputs from medical professionals, teachers and students. “We also conducted several playtests to refine the game mechanics and ensure that it was fun and engaging,” she said.
她補充說,該遊戲經過了廣泛的研究,並參與了醫學專業人員,老師和學生的投入。她說:“我們還進行了幾次遊戲測試,以完善遊戲機制並確保它很有趣和引人入勝。”
The game begins with players choosing a character card that represents a different menstrual experience. They then roll a dice and move their tokens around the board, collecting cards that contain questions or statements related to menstruation. Players have to answer the questions correctly or discuss the statements among themselves.
遊戲開始於玩家選擇代表不同月經體驗的角色卡。然後,他們將骰子滾動並在董事會周圍移動令牌,收集包含與月經有關的問題或陳述的卡片。玩家必須正確回答問題或他們之間討論陳述。
If a player lands on a ‘Flo’ square, they get to choose a special card that can help them advance or hinder other players. The first player to complete a full round of the board and reach the ‘Flo-ish’ square wins the game.
如果玩家降落在“ Flo”廣場上,他們可以選擇一張可以幫助他們前進或阻礙其他玩家的特殊卡。第一個完成板子並到達“浮動”廣場的球員贏得了比賽。
“The most rewarding part was watching my son and his peers play the game. Seeing them sit as a group and discuss periods was a proud moment,” Ranjini said.
“最有意義的部分是看著我的兒子和他的同齡人在玩遊戲。看到他們小組坐下來討論時期是一個自豪的時刻。”蘭吉尼說。
The game’s visual design is the work of B Priyaranjanlal, a graphic artist and designer. “Balancing aesthetics with functionality was challenging. The logo symbolises moon phases, with the ‘O’ in ‘Flo’ representing the full moon and the 28-day cycle,” said Priyaranjanlal.
遊戲的視覺設計是圖形藝術家和設計師B Priyaranjanlal的作品。 “平衡美學與功能性是具有挑戰性的。徽標象徵著月相,“ flo”中的“ o”代表滿月和28天的周期,” Priyaranjanlal說。
‘Go with The Flo’ is the first research creation from Sradha Culture Lab. Ranjini adds that the game neither glorifies menstruation as divine nor labels it as an illness but presents it as objectively as possible.
“與Flo”是Sradha文化實驗室的第一個研究創作。蘭吉尼(Ranjini)補充說,該遊戲既不將月經化為神聖,也不將其標記為疾病,而是要盡可能客觀地提出它。
Although the initial plan was to launch the game in Malayalam, Ranjini opted for English due to limitations in vocabulary. However, she has plans to conduct workshops to brainstorm ways to introduce a Malayalam version in the future.
儘管最初的計劃是在馬拉雅拉姆語推出遊戲,但由於詞彙量的限制,蘭吉尼選擇了英語。但是,她計劃舉辦研討會,以集思廣益,以便將來引入馬拉雅拉姆語版本。
“Menstruation remains a subject of silence and discomfort even today. This silence often leaves young menstruators without the language or platform to express their concerns. ‘Go with The Flo’ tries to address these issues by debunking myths and providing a supportive space for learning,” Ranjini said.
“即使在今天,月經仍然是沉默和不適的主題。這種沉默常常使年輕的月經沒有語言或平台來表達他們的擔憂。蘭吉尼說:“與弗洛斯一起嘗試通過揭穿神話並為學習提供支持的空間來解決這些問題。”
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