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加密货币新闻

“使用Flo”:一个简化与月经有关的复杂主题的棋盘游戏

2025/01/30 10:32

该游戏具有超过60多个月经相关的术语,简化了复杂的主题。 “最有意义的部分是看着我的儿子和他的同龄人在玩游戏。

“使用Flo”:一个简化与月经有关的复杂主题的棋盘游戏

A board game that aims to simplify complex topics related to menstruation has been launched in the city. Titled ‘Go with The Flo’, the game was created by Sradha Culture Lab, a research and design initiative by Ranjini Haridas.

旨在简化与月经有关的复杂主题的棋盘游戏已在该市推出。该游戏的名为“与Flo”,是由Sradha Culture Lab创建的,Sradha Culture Lab是Ranjini Haridas的一项研究与设计计划。

The game, which is priced at Rs 799, has over 60 menstruation-related terms. It aims to provide a fun and engaging way for people to learn about the subject. The game is designed for two to four players aged 12 and above and can be played in 30-45 minutes.

该游戏的价格为799卢比,具有超过60个月经有关的条款。它的目的是为人们提供一种有趣而引人入胜的方式来了解这个主题。该游戏设计为12至4名12岁及以上的玩家,可以在30-45分钟内进行。

Speaking to TNIE, Ranjini said, “The game was born out of my son’s curiosity about menstruation. I realised that there was a need for a tool that could help young people understand the topic in a simple and non-judgemental way.”

兰吉尼(Ranjini)在对Tnie讲话时说:“这场比赛是出于我儿子对月经的好奇心而诞生的。我意识到需要一种可以帮助年轻人以简单且非判断的方式理解这个话题的工具。”

She added that the game was extensively researched and involved inputs from medical professionals, teachers and students. “We also conducted several playtests to refine the game mechanics and ensure that it was fun and engaging,” she said.

她补充说,该游戏经过了广泛的研究,并参与了医学专业人员,老师和学生的投入。她说:“我们还进行了几次游戏测试,以完善游戏机制并确保它很有趣和引人入胜。”

The game begins with players choosing a character card that represents a different menstrual experience. They then roll a dice and move their tokens around the board, collecting cards that contain questions or statements related to menstruation. Players have to answer the questions correctly or discuss the statements among themselves.

游戏开始于玩家选择代表不同月经体验的角色卡。然后,他们将骰子滚动并在董事会周围移动令牌,收集包含与月经有关的问题或陈述的卡片。玩家必须正确回答问题或他们之间讨论陈述。

If a player lands on a ‘Flo’ square, they get to choose a special card that can help them advance or hinder other players. The first player to complete a full round of the board and reach the ‘Flo-ish’ square wins the game.

如果玩家降落在“ Flo”广场上,他们可以选择一张可以帮助他们前进或阻碍其他玩家的特殊卡。第一个完成板子并到达“浮动”广场的球员赢得了比赛。

“The most rewarding part was watching my son and his peers play the game. Seeing them sit as a group and discuss periods was a proud moment,” Ranjini said.

“最有意义的部分是看着我的儿子和他的同龄人在玩游戏。看到他们小组坐下来讨论时期是一个自豪的时刻。”兰吉尼说。

The game’s visual design is the work of B Priyaranjanlal, a graphic artist and designer. “Balancing aesthetics with functionality was challenging. The logo symbolises moon phases, with the ‘O’ in ‘Flo’ representing the full moon and the 28-day cycle,” said Priyaranjanlal.

游戏的视觉设计是图形艺术家和设计师B Priyaranjanlal的作品。 “平衡美学与功能性是具有挑战性的。徽标象征着月相,“ flo”中的“ o”代表满月和28天的周期,” Priyaranjanlal说。

‘Go with The Flo’ is the first research creation from Sradha Culture Lab. Ranjini adds that the game neither glorifies menstruation as divine nor labels it as an illness but presents it as objectively as possible.

“与Flo”是Sradha文化实验室的第一个研究创作。兰吉尼(Ranjini)补充说,该游戏既不将月经化为神圣,也不将其标记为疾病,而是要尽可能客观地提出它。

Although the initial plan was to launch the game in Malayalam, Ranjini opted for English due to limitations in vocabulary. However, she has plans to conduct workshops to brainstorm ways to introduce a Malayalam version in the future.

尽管最初的计划是在马拉雅拉姆语推出游戏,但由于词汇量的限制,兰吉尼选择了英语。但是,她计划举办研讨会,以集思广益,以便将来引入马拉雅拉姆语版本。

“Menstruation remains a subject of silence and discomfort even today. This silence often leaves young menstruators without the language or platform to express their concerns. ‘Go with The Flo’ tries to address these issues by debunking myths and providing a supportive space for learning,” Ranjini said.

“即使在今天,月经仍然是沉默和不适的主题。这种沉默常常使年轻的月经没有语言或平台来表达他们的担忧。兰吉尼说:“与弗洛斯一起尝试通过揭穿神话并为学习提供支持的空间来解决这些问题。”

原文来源:newindianexpress

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