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5月26日晚上,Binance Wallet宣布第19個TGE項目是Elderglade(Elde),活動時間為2025年5月27日的16:00至18:00,並且需要Alpha積分才能參加。
Binance Wallet will launch Elderglade (ELDE), the 19th TGE project, at 16:00 to 18:00 on May 27. Alpha points are required to participate. An additional 16 million ELDE will be used for future activities.
Binance Wallet將於5月27日在16:00至18:00推出Enderglade(Elde),這是第19個TGE項目。另外1600萬ELD將用於未來的活動。
At the same time, ELDE will also be listed on Bybit Megadrop.
同時,Elde也將在Bybit Megadrop上列出。
Elderglade is a retro pixel-style MMORPG (massively multiplayer online role-playing game) looting game, and became one of the first games to land on Line Dapp Portal. It adopts the strategy turn-based combat of classic RPG.
Eldglade是一款復古像素風格的MMORPG(大量多人在線角色扮演遊戲),搶劫遊戲,並成為最早登陸Dapp Portal的遊戲之一。它採用了經典RPG的基於策略轉彎的戰鬥。
Elderglade is currently a PvP match-3 mobile game, which has quickly accumulated 3 million monthly active users. According to official disclosure, the daily matching volume exceeds 4 million times. Later, the Elderglade development team announced on social media that it would launch an immersive AI-driven MMORPG, such as AI-generated wilderness maps, AI intelligent NPCs with memories and personalities, so that each adventure experience is different and repeated monster spawning is rejected; there is also a turn-based strategy that combines "Heroes of Might and Magic" and the loot mechanism of "Diablo", with the "Animal Hero" setting to create a differentiated experience; finally, through Kaia Chain, NFT assets are put on the chain and $ELDE tokens are circulated. Players can trade equipment, manage town buildings (such as taverns and blacksmiths), and even earn passive income through "farm cards".
Eldglade目前是PVP Match-3手機遊戲,該遊戲迅速積累了300萬個月活躍用戶。根據官方披露,每日匹配量超過400萬次。後來,Elderglade開發團隊在社交媒體上宣布,它將推出一個身臨其境的AI驅動的MMORPG,例如AI生成的荒野地圖,AI具有回憶和個性的AI智能NPC,以使每種冒險經歷都不同,並且拒絕了莫斯特的蒙斯特產卵。還有一種基於回合的策略將“ Might and Magic的英雄”和“暗黑破壞神”的戰利機制與“動物英雄”的設置結合在一起,以創造差異化的體驗;最後,通過KAIA鏈,將NFT資產放在鏈條上,並散發出$ Elde代幣。玩家可以交易設備,管理城鎮建築(例如小酒館和鐵匠),甚至通過“農場卡”賺取被動收入。
Elderglade claims that it has more than 11 million mobile users, more than the total of Axie Infinity, Pixels and STEPN. As the leading blockchain game supported by Kaia public chain, Elderglade has reached a wide range of East Asian (Japan, South Korea, Taiwan) and Southeast Asian markets with the help of Line, with players from Japan, Thailand and Taiwan accounting for more than 60%. At the same time, it claims to have a 20.5% conversion rate, which is three times that of Candy Crush, AFK Arena and Genshin Impact. Monthly revenue is 1 million to 2 million US dollars, surpassing Star Atlas, Illuvium and Off the Grid. A total of more than 3.7 million transactions have been generated, exceeding the total of Decentraland and The Beacon. There are more than 7 million wallets in total, more than The Sandbox and Big Time. There is also an ARPPU of 7.11, surpassing PUBG and Clash of Clans, and a waiting list of MMORPGs before the launch of WoW Classic, New World and GW2.
Eldglade聲稱,它擁有超過1100萬移動用戶,超過了Axie Infinity,Pixels和Stepn的總數。正如Kaia公共連鎖支持的領先區塊鏈遊戲一樣,Eldglade在Line的幫助下,已經到達了廣泛的東亞(日本,韓國,台灣)和東南亞市場,日本,泰國和台灣核算的球員佔60%以上。同時,它聲稱具有20.5%的轉化率,這是Candy Crush,Afk Arena和Genshin Impact的三倍。每月收入為100萬至200萬美元,超過了明星地圖集,伊利夫和網格。總共產生了超過370萬筆交易,超過了分散和燈塔的總數。總共有超過700萬錢包,超過沙箱和大時間。在WOW Classic,New World和GW2推出之前,還有一個Arppu為7.11,超過PUBG和CLASH CLASH,以及MMORPG的等候名單。
Elderglade was developed by W3Forge, a game development studio whose official website shows it has more than 20 employees. Financing information has not yet been disclosed.
Eldglade是由遊戲開發工作室W3Forge開發的,其官方網站顯示其擁有20多名員工。尚未披露融資信息。
The studio previously released a Web3 horse racing game called Zkrace in 2021.
該工作室此前在2021年發布了一款名為Zkrace的Web3賽馬游戲。
$ELDE is the native utility token of the Elderglade ecosystem. It supports gameplay, trading, NFT minting, staking rewards, asset upgrades and other functions. Currently, in Elderglade's match-3 mobile game, players can use $ELDE to purchase boosters and energy supplements, access advanced missions and special events, compete for leaderboard rewards and unlock limited-time bonuses, and monthly in-game transaction revenue has reached $300,000 to $500,000.
$ Elde是Elderglade生態系統的本地實用程序。它支持遊戲玩法,交易,NFT鑄造,積分獎勵,資產升級和其他功能。目前,在Ellglade的Match-3手機遊戲中,玩家可以使用$ ELDE購買助推器和能源補充劑,訪問高級任務和特殊活動,爭奪排行榜獎勵和解鎖限時獎金,並且每月的遊戲內交易收入已達到300,000美元至500,000美元。
In response to the inflation and reward imbalance problems common in the Play to Earn model, Elderglade said it has adopted a relatively "closed-loop" economic model.
在響應戲劇中常見的通貨膨脹和獎勵不平衡問題時,Enderglade表示,它採用了相對“閉環”的經濟模式。
Token mechanism: The total amount of $ELDE is fixed, and it is destroyed through in-game consumption (such as upgrading equipment and purchasing tickets);
令牌機制:$ elde的總金額是固定的,並且通過遊戲中的消費(例如昇級設備和購買票)將其銷毀;
Diversified income: players can make profits through multiple channels such as competitive matching, completing daily tasks, inviting friends (referral program rewards 5,000 points), staking tokens, etc., with a balanced ratio of active gameplay and passive income;
多樣化的收入:玩家可以通過多種渠道賺取利潤,例如競爭性匹配,完成日常任務,邀請朋友(推薦計劃獎勵5,000點),Stage stricking代幣等,並具有平衡的主動遊戲玩法和被動收入的比率;
AI monitoring and adjustment: The real-time data analysis system dynamically adjusts the reward pool and resource output to avoid "overproduction" or "reduction in returns" and ensure long-term ecological health.
AI監視和調整:實時數據分析系統會動態調整獎勵池和資源輸出,以避免“收益過量”或“減少回報”,並確保長期的生態健康。
But in fact, the "death spiral" problem of dual-token economics, which is the essence of blockchain games, has not been truly solved.
但是實際上,雙重經濟學的“死亡螺旋”問題(這是區塊鏈遊戲的本質)尚未得到真正解決。
Elderglade, as the leading blockchain game on the Kaia public chain, mainly relies on the traffic matrix of the Line platform, and the forerunner of the "social giant + Play to earn" model is undoubtedly the Ton game ecosystem that was popular in 24 years. Compared with Telegram's nearly 1 billion user base and Ton mini-games with more than 20 million monthly active users, the Kaia ecosystem did not take the path of accumulating users, but learned from the experience of the spiral death of "Tap to earn" mini-
作為KAIA公共連鎖店領先的區塊鏈遊戲,Eldglade主要依賴於線路平台的交通矩陣,而“社會巨頭 + Play to Earn”模型的先驅無疑是24年來流行的Ton Game Ecosystem。與Telegram的近10億用戶群和TON迷你游戲相比,擁有超過2000萬個每月活躍用戶的使用,Kaia生態系統並沒有採取積累用戶的道路,而是從“ Tap tap tap for Mini-ii-i-Mini-i-a”的經歷中學到的。
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