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“本報告將探討當前趨勢,塑造區塊鏈遊戲,安靜的收益,變化的敘述以及對未來意味著什麼。”
April saw a mixed performance for blockchain games, with user activity declining and funding slowing down as the market shifted its attention to AI and real-world assets. However, despite this shift, there was real progress to be made. New infrastructure came online, large publishers increased their investment, and high-quality games were about to be released.
April的區塊鏈遊戲的表現不同,隨著市場將注意力轉移到AI和現實世界中的資產時,用戶活動下降,資金減慢了。但是,儘管發生了這種轉變,但仍取得了真正的進步。新的基礎設施上網,大型出版商增加了投資,高質量的遊戲即將發布。
This report will examine the current trends shaping blockchain gaming, highlight the quiet gains that are being made, discuss the shifting narratives in the space, and analyze what it all means for the future.
該報告將研究塑造區塊鏈遊戲的當前趨勢,突出顯示所取得的安靜成就,討論空間中的敘事轉移敘事,並分析這對未來的意義。
Key points:
要點:
* Overview
* 概述
It’s safe to say that blockchain gaming is here to stay. It remains one of the most promising areas for bringing Web3 to the mainstream. But it’s clear that user attention is shifting away from gaming and towards real-world assets and AI-driven projects.
可以肯定地說,區塊鏈遊戲將留在這裡。它仍然是將Web3帶到主流的最有希望的領域之一。但是很明顯,用戶注意力正在從遊戲轉向現實世界中的資產和AI驅動的項目。
The data also confirms this. In April, the number of daily active unique wallets (dUAW) for blockchain games was 4.8 million, which represents a 10% decrease from the previous month. The dominance of games in the dapp industry is also diminishing. Though it was once the leading category, DeFi has returned to the forefront with the memecoin wave. Today, AI is quickly catching up, claiming 16% of the share, while games and DeFi each hold 21%.
數據還證實了這一點。 4月,區塊鏈遊戲的每日活躍獨特錢包(Duaw)的數量為480萬,比上個月減少了10%。 DAPP行業中游戲的主導地位也在減少。儘管它曾經是領先的類別,但Defi憑藉Memecoin Wave恢復了最前沿。如今,AI迅速趕上,佔據了份額的16%,而遊戲和Defi則佔21%。
However, development has not slowed down, teams are still diligently working on their projects, and money continues to flow into the space. It is less reliant on speculative “earn while playing” mechanics and more driven by users who are genuinely interested in the gameplay, asset ownership, and community aspects of these games.
但是,發展並沒有放慢速度,團隊仍在努力從事他們的項目,金錢繼續流入該空間。它不太依賴於投機性的“在玩耍時賺錢”的機制,而受到對這些遊戲的遊戲玩法,資產所有權和社區方面感興趣的用戶的驅動。
The familiar names of opBNB and Blur dominate the list of top gaming chains. To gain a deeper understanding, we analyzed the activity of gaming DApps on each chain and identified some interesting patterns.
Opbnb和Blur的熟悉名稱主導了頂級遊戲鏈的列表。為了獲得更深入的了解,我們分析了遊戲DAPP在每個鏈上的活性,並確定了一些有趣的模式。
This data reveals a deeper issue: some chains are clearly built around flagship games, setting the standard for other projects to follow, while chains like Ronin are evolving into ecosystems that can accommodate multiple games. As competition intensifies, it will be interesting to observe which chains manage to expand into broader and more comprehensive gaming hubs, and which chains remain limited to a single IP.
該數據表明了一個更深層次的問題:一些鏈條顯然是圍繞旗艦遊戲建造的,為其他項目設定了標準,而諸如Ronin之類的連鎖店正在發展為可以容納多種遊戲的生態系統。隨著競爭的加劇,觀察哪些鏈條設法擴展到更廣泛,更全面的遊戲中心將很有趣,哪些鏈條仍然限於單個IP。
2. Game leaders in April
2。四月的遊戲領袖
Each month, we examine the top ten games ranked by activity, and April did not hold many surprises, except for the continued progress of some of the most engaged projects.
每個月,我們都會檢查按活動排名的前十場比賽,而April並沒有帶來很多驚喜,除了一些最參與的項目的持續進展。
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