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20 世紀 80 年代初,推出了兩款以標誌性搖滾樂團 Journey 為主角的電子遊戲,但其品質卻不理想。儘管樂團很受歡迎,但 Atari 2600 的《Journey Escape》(1982 年)和街機遊戲《Journey》(1983 年)由於有限的圖形、遊戲玩法和有問題的設計選擇而未能獲得廣泛認可。雖然《Journey Escape》僅依靠樂團的名字和令人失望的8 位版本的“Don't Stop Believin'”,但街機版《Journey》透過樂團成員的數位化頭像和歌曲的合成演繹,提供了稍微更好的體驗。
The Journey of Journey: From Chart-Topping Anthems to Arcade Antics
旅程:從排行榜冠軍歌曲到街機滑稽動作
License to Retro: The Genesis of Journey Video Games
復古許可:旅程電玩的起源
As the iconic rock band Journey soared through the charts in the early 1980s, their music found an unexpected outlet in the world of video games. Today, these largely forgotten relics of the era stand as intriguing artifacts, providing a glimpse into a time when the boundaries between entertainment mediums were being playfully blurred.
隨著標誌性搖滾樂團 Journey 在 20 世紀 80 年代初在排行榜上飆升,他們的音樂在電玩世界中找到了意想不到的出路。如今,這些基本上被遺忘的時代遺跡成為了有趣的文物,讓我們得以一睹娛樂媒體之間的界限被有趣地模糊的時代。
JOURNEY ESCAPE: A Rock 'n' Roll Odyssey (1982)
逃亡之旅:搖滾奧德賽 (1982)
The genesis of Journey video games was Atari's 1982 home console release, "JOURNEY ESCAPE." Developed by Data Age, a company known for its unremarkable output, this game marked the first time a rock band had their name and music licensed for a video game. Drawing inspiration from Journey's hit album "Escape," the game tasked players with guiding each band member through "mobs of love-crazed groupies and shifty-eyed promoters" in order to reach their escape vehicle.
Journey 電玩遊戲的起源是 Atari 1982 年發布的家用遊戲機「JOURNEY ESCAPE」。這款遊戲由 Data Age(一家以其平淡作品而聞名的公司)開發,標誌著搖滾樂團首次將其名稱和音樂授權用於視頻遊戲。該遊戲從 Journey 的熱門專輯《Escape》中汲取靈感,要求玩家引導每位樂隊成員穿過“一群狂熱的追星族和目光狡猾的推銷員”,以到達他們的逃生車輛。
Despite its groundbreaking nature, "JOURNEY ESCAPE" fell short in terms of gameplay and graphics. The use of an 8-bit version of "Don't Stop Believin'" for the intro screen hinted at a promising musical experience, but the game's original music proved uninspired. Its release was met with lukewarm reception, and Data Age, already struggling financially, soon faded into obscurity.
儘管具有開創性,《JOURNEY ESCAPE》在遊戲玩法和圖像方面仍有不足之處。在介紹畫面中使用 8 位元版本的「Don't Stop Believin'」暗示著一種很有前途的音樂體驗,但事實證明遊戲的原創音樂缺乏靈感。它的發布反應冷淡,已經陷入財務困境的數據時代很快就陷入了默默無聞。
JOURNEY (1983): A Galactic Adventure
旅程 (1983):銀河冒險
Bally Midway's attempt at a Journey video game, simply titled "JOURNEY," hit arcades in March 1983. While not without its flaws, this game offered a more ambitious and technically impressive interpretation of the band's music and lifestyle.
Bally Midway 嘗試製作一款名為「JOURNEY」的Journey 電子遊戲,於1983 年3 月登陸街機遊戲廳。這款遊戲雖然並非沒有缺陷,但對樂團的音樂和生活方式進行了更加雄心勃勃、技術上令人印象深刻的詮釋。
The game takes place on a futuristic mission where "wild alien groupoids" have seized the band's instruments. The player controls a band member through five mini-games on five different planets, navigating obstacles and retrieving the missing instruments. Throughout, synthesized versions of Journey's popular songs provide an energetic soundtrack, including "Don't Stop Believin'," "Keep on Runnin'," and "Stone in Love."
遊戲發生在一個未來任務中,「狂野的外星群體」奪取了樂團的樂器。玩家透過五個不同星球上的五個迷你遊戲控制樂團成員,穿越障礙物並找回失去的樂器。自始至終,Journey 流行歌曲的合成版本都提供了充滿活力的配樂,包括“Don’t Stop Believin’”、“Keep on Runnin'”和“Stone in Love”。
Upon completing the mini-games, the band reunites in their Scarab vehicle, only to face a final challenge in the form of a "spectacular concert at the Galactic Stadium." Here, the player controls a road manager who must fend off crazed fans while the band performs a looped recording of their hit "Separate Ways (Worlds Apart)."
完成迷你遊戲後,樂團在他們的聖甲蟲載具中重聚,但要面對「銀河體育場壯觀的音樂會」形式的最後挑戰。在這裡,玩家控制一名巡迴經理,在樂隊循環播放他們的熱門歌曲“Separate Ways (Worlds Apart)”時,他必須擊退瘋狂的歌迷。
The use of digitized black-and-white headshots of the band members on the cartoony character sprites was an innovative touch for its time. However, the gameplay itself was repetitive, and the difficulty level increased frustratingly upon losing lives.
在卡通人物精靈上使用樂團成員的數位化黑白頭像在當時是一種創新。然而,遊戲本身是重複的,並且在失去生命後難度會令人沮喪地增加。
A Legacy of Curiosity
好奇心的遺產
Despite their critical and commercial shortcomings, the Journey video games hold a unique place in video game history. They were among the first to incorporate licensed rock music and served as early examples of adapting pop culture properties into interactive experiences.
儘管存在嚴重的和商業上的缺陷,《旅程》電子遊戲在電子遊戲歷史上仍佔有獨特的地位。他們是第一批將搖滾音樂融入授權的公司之一,也是將流行文化屬性融入互動體驗的早期例子。
Today, these games are primarily curiosities for retro gaming enthusiasts and Journey fans alike. While they may not have been as groundbreaking as Journey's music, they offer a glimpse into the band's cultural impact and the playful experimentation of the early video game era.
如今,這些遊戲主要是復古遊戲愛好者和《風之旅人》粉絲的好奇心。雖然它們可能不像 Journey 的音樂那樣具有開創性,但它們讓我們得以一睹樂團的文化影響和早期電子遊戲時代的有趣實驗。
Rediscovering the Past
重新發現過去
For those interested in experiencing these digital relics firsthand, used cartridges for "JOURNEY ESCAPE" can be found on online marketplaces. Additionally, an emulator is available for "JOURNEY" at the Internet Archive. Whether for nostalgic purposes or a simple curiosity about the intersection of music and gaming, the Journey video games offer a peculiar and entertaining journey back in time.
對於有興趣親身體驗這些數位文物的人來說,可以在線上市場上找到「JOURNEY ESCAPE」的二手卡帶。此外,網路檔案館也提供了「JOURNEY」模擬器。無論是出於懷舊的目的,還是出於對音樂與遊戲交集的簡單好奇,《旅程》電玩遊戲都提供了一次奇特而有趣的時光之旅。
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