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加密货币新闻

尽管过去 30 天内下跌 20.5%,MultiversX (EGLD) 仍引领游戏加密货币

2024/06/08 22:19

游戏加密货币通过投资与娱乐相结合的创新玩法在上一轮牛市中流行起来

尽管过去 30 天内下跌 20.5%,MultiversX (EGLD) 仍引领游戏加密货币

Gaming cryptocurrencies became mainstream in the last bull cycle thanks to the innovative play-to-earn model that combined investing with entertainment. However, most games were quickly made and launched to join the hype, ultimately hurting gamers and investors with flaws and unsustainable economics.

由于将投资与娱乐相结合的创新的“玩赚钱”模式,游戏加密货币在上一个牛市周期中成为主流。然而,大多数游戏都是为了加入炒作而快速制作和推出的,最终因缺陷和不可持续的经济而伤害了游戏玩家和投资者。

In this context, Finbold searched for the current gaming cryptocurrencies and Web3 ecosystems with the highest development activity. This could give investors and gamers insight into solid projects building Web3 games for this cycle, to compete among the best.

在此背景下,Finbold 搜索了当前开发活跃度最高的游戏加密货币和 Web3 生态系统。这可以让投资者和游戏玩家深入了解为本周期构建 Web3 游戏的可靠项目,从而在最优秀的游戏中竞争。

According to public data from Santiment, here are the top five cryptocurrency projects in the gaming category. Notably, MultiversX (EGLD) leads with 235.47 activity in the last 30 days, despite a 20.5% drop.

根据 Santiment 的公开数据,以下是游戏类别中排名前五的加密货币项目。值得注意的是,MultiversX (EGLD) 在过去 30 天内以 235.47 的活跃度领先,尽管下降了 20.5%。

Decentraland (MANA) is in the second position with 144.23 and a 48.05% loss in the same period. Moreover, Nine Chronicles Gold has 102.7, while ImmutableX (IMX) and Skale (SKL) have 76.87 and 42.83, respectively.

Decentraland (MANA) 以 144.23 排名第二,同期下跌 48.05%。此外,《Nine Chronicles Gold》的得分为 102.7,而 ImmutableX (IMX) 和 Skale (SKL) 的得分分别为 76.87 和 42.83。

MultiversX (EGLD) leads the gaming cryptocurrencies

MultiversX (EGLD) 引领游戏加密货币

Interestingly, the leading cryptocurrency by development activity in the gaming category recently conquered this position, which belonged to Decentraland. MultiversX, formerly Elrond, has gradually increased its presence among Web3 gamers and, especially, game developers throughout the year.

有趣的是,游戏类别中开发活动领先的加密货币最近占领了这一位置,该位置属于 Decentraland。 MultiversX(原 Elrond)全年在 Web3 游戏玩家,尤其是游戏开发者中的影响力逐渐增加。

If we take a look at a year-over-year chart on Santiment, it is notable how the project's development activity suddenly started surging in January. The 7-day indicator went from 1097 to 1605 by press time, increasing 46% year-to-date.

如果我们看一下 Santiment 的同比图表,就会发现该项目的开发活动在一月份突然开始激增。截至发稿时,7 天指标从 1097 升至 1605,今年迄今增长了 46%。

It is worth mentioning that MultiversX is a layer-1 blockchain that competes with Ethereum (ETH), Solana (SOL), Cardano (ADA), and similar cryptocurrencies. It stands out for its presence in gaming and is the only fully operational blockchain that has completely implemented the sharding technology for high scalability while keeping running nodes accessible with low CPU requirements.

值得一提的是,MultiversX 是一个 Layer-1 区块链,与以太坊 (ETH)、Solana (SOL)、Cardano (ADA) 和类似的加密货币竞争。它因其在游戏中的存在而脱颖而出,并且是唯一完全可操作的区块链,它完全实现了分片技术以实现高可扩展性,同时保持运行节点可在低 CPU 要求的情况下访问。

Meanwhile, the network's native token, EGLD, trades at 7-month lows, priced at $34.96. However, a surging spot trading volume suggests the market interest could return to MultiversX, as seen in the chart.

与此同时,该网络的原生代币 EGLD 的交易价格为 34.96 美元,为 7 个月以来的最低点。然而,如图所示,现货交易量激增表明市场兴趣可能会回归 MultiversX。

MultiversX total value locked in DeFi

MultiversX 总价值锁定在 DeFi 中

From another perspective, MultiversX has managed to attract investors for its decentralized finance (DeFi) ecosystem. In essence, the blockchain currently has $125 million in total value locked (TVL) among its protocols, ranking 39 against its competitors. Data is from DefiLlama, on June 8.

从另一个角度来看,MultiversX 因其去中心化金融(DeFi)生态系统成功吸引了投资者。从本质上讲,该区块链目前其协议中的总锁定价值 (TVL) 为 1.25 亿美元,在竞争对手中排名第 39 位。数据来自 DefiLlama,6 月 8 日。

Still, EGLD has one of the best market cap-TVL ratios in the whole industry, considering a $952.5 million capitalization. The 7.54 MCap/TVL ratio suggests its token could be oversold in relation to the value its DeFi ecosystem currently has—offering a potential opportunity at these prices.

尽管如此,EGLD 仍是整个行业中市值与 TVL 比率最高的公司之一,其资本总额为 9.525 亿美元。 7.54 的 MCap/TVL 比率表明,相对于 DeFi 生态系统目前的价值,其代币可能被超卖——以这些价格提供了潜在的机会。

To conclude, the gaming industry reached $184 billion in revenue last year, and projections expect it to hit $200 billion by 2024. Newzoo reported this data that highlights the 45% dominance of mobile games in 2023, for $90.5 billion.

总而言之,去年游戏行业的收入达到 1840 亿美元,预计到 2024 年将达到 2000 亿美元。Newzoo 报告的这一数据凸显了 2023 年移动游戏将占据 45% 的主导地位,收入达 905 亿美元。

Therefore, even a small share of this market could significantly increase the market demand for the $1 billion-capitalization MultiversX.

因此,即使是这个市场的一小部分份额也可能会显着增加对 10 亿美元资本的 MultiversX 的市场需求。

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