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Studio Chain是一款针对游戏优化的新区块链,正在为发布做准备。

Arbitrum Foundation and Karrat Foundation are joining forces to launch Studio Chain, a new blockchain specifically designed for gaming. It will be powered by Karrat Fundation’s KARRAT coin.
仲裁基金会和卡拉特基金会(Karrat Foundation)正在联手推出Studio Chain,这是一个专门为游戏设计的新区块链。它将由Karrat Fundation的Karrat Coin提供动力。
The startup will be rolling out with AMGI Studios’s My Pet Hooligan flagship game. Available via Epic Games Store since early last year, the title boasts over 500,000 downloads. It will soon expand to Xbox and additional PC game launchers.
该初创公司将与AMGI Studios的My Pet Hooligan旗舰游戏一起推出。自去年年初以来,该标题可通过Epic Games Store购买,标题拥有超过500,000个下载。它将很快扩展到Xbox和其他PC游戏启动器。
AMGI will also bring expertise in advanced AI integration and the intersection of gaming, AI and other entertainment sectors. Studio Chain will further benefit from AMGI’s strategic partnerships with industry leaders including Nvidia, Palantir, Epic Games, and Eleven Labs.
AMGI还将带来高级AI集成以及游戏,AI和其他娱乐领域的交汇处的专业知识。 Studio Chain将进一步受益于AMGI与Nvidia,Palantir,Epic Games和Eleven Labs等行业领导者的战略合作伙伴关系。
“This partnership exemplifies Arbitrum’s commitment to powering the next generation of web3 gaming and entertainment. Studio Chain and the My Pet Hooligan franchise bring with them a rich source of content and culture that we’re thrilled to add to the Arbitrum ecosystem,” said partnerships manager at Offchain Labs Jack Fitzpatrick.
“这种合作伙伴关系体现了仲裁对下一代Web3游戏和娱乐的承诺。工作室连锁店和我的宠物流氓系列带来了丰富的内容和文化来源,我们很高兴能够增加仲裁生态系统。
Earlier this year, Arbitrum launched its $220 million gaming catalyst program to accelerate gaming on the network.
今年早些时候,Nixum推出了2.2亿美元的游戏催化剂计划,以加速网络上的游戏。
“By leveraging Arbitrum’s powerful infrastructure, we’re able to create gaming experiences that were previously impossible,” added AMGI co-founder and COO Luke Paglia.
AMGI联合创始人和COO Luke Paglia补充说:“通过利用仲裁的强大基础设施,我们能够创建以前不可能的游戏体验。”
“My Pet Hooligan is just the beginning – this collaboration enables seamless in-game asset ownership, true player-driven interactive extensions, and enhanced interoperability that will transform how audiences engage with entertainment.”
“我的宠物流氓仅仅是开始 - 这项合作使游戏中的资产所有权,真正的玩家驱动的交互式扩展以及增强的互操作性将改变观众与娱乐的互动方式。”
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